In this update4
Full notes
Full Mushrooms vs Engineers update
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What changed
- Gameplay
- Balance
- Fixes
Mushrooms vs Engineers changes
New Features
Personal Spore Shield (Blue upgrade) – A new upgrade with 3 levels. Level 1 grants a shield that absorbs one incoming hit; levels 2 and 3 each add one additional charge, allowing up to 3 hits to be blocked. The shield breaks when its last charge is spent and recharges at the start of the new wave. A brief period of invulnerability (0.15s) follows each absorbed hit.
Shielded Blue Mushrooms – Blue mushrooms now have a regenerating shield that absorbs one hit before breaking and recharging. Their base health has been reduced from 60 to 40 to compensate.
Low-Health Warning – A red screen border is now displayed when player health falls below 10.
Version Display – The build version is now shown on the main menu.
Balance Changes
Health Pots – Consolidated into a single upgrade (maximum 5 levels). Each level adds +5% drop chance. The separate Drop Chance and Potency upgrades have been removed. Per-pot heal amount reduced from 5 to 3, and the base cost has been lowered.
Weapon Damage – Changed to a flat +5 per level (+3 per level for the Mechanic), replacing the previous escalating value.
Dash – Base cost reduced from 50 to 30; cost multiplier increased from 2.5 to 3.
Dark Matter – Projectile range increased.
Armour Plating – Moved from the Blue upgrade tab to the Evil upgrade tab.
Bug Fixes
Fixed the Robot Shroom explosion effect not rendering on some graphics hardware. The explosion radius has been increased and a camera shake has been added on detonation.
Other Changes
Updated several upgrade and enemy description texts.
Updated the Farmer engineer's sprite colours and facial hair.
Source
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