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Steam News14 June 202620d ago

Patch Notes 14/06/2026

New Features Personal Spore Shield (Blue upgrade) – A new upgrade with 3 levels. Level 1 grants a shield that absorbs one incoming hit; levels 2 and 3 each add one additional charge, allowing up to 3 hits to be blocked.

In this update4

Full notes

Full Mushrooms vs Engineers update

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What changed

1 fix3 additions7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedNew FeaturesPersonal Spore Shield (Blue upgrade) – A new upgrade with 3 levels. Level 1 grants a shield that absorbs one incoming hit; levels 2 and 3 each add one additional charge, allowing up to 3 hits to be blocked. The shield breaks when its last charge is spent and recharges at the start of the new wave. A brief period of invulnerability (0.15s) follows each absorbed hit.
addedNew FeaturesShielded Blue Mushrooms – Blue mushrooms now have a regenerating shield that absorbs one hit before breaking and recharging. Their base health has been reduced from 60 to 40 to compensate.
changedNew FeaturesLow-Health Warning – A red screen border is now displayed when player health falls below 10.
addedBalance ChangesHealth Pots – Consolidated into a single upgrade (maximum 5 levels). Each level adds +5% drop chance. The separate Drop Chance and Potency upgrades have been removed. Per-pot heal amount reduced from 5 to 3, and the base cost has been lowered.
changedBalance ChangesWeapon Damage – Changed to a flat +5 per level (+3 per level for the Mechanic), replacing the previous escalating value.
changedBalance ChangesDash – Base cost reduced from 50 to 30; cost multiplier increased from 2.5 to 3.
Their base health6040Their base health decreased, nerfPer-pot heal amount53Per-pot heal amount decreased, nerfDash – Base cost5030Dash – Base cost decreased, nerfcost multiplier2.53cost multiplier increased, buff

Mushrooms vs Engineers changes

addedPersonal Spore Shield (Blue upgrade) – A new upgrade with 3 levels. Level 1 grants a shield that absorbs one incoming hit; levels 2 and 3 each add one additional charge, allowing up to 3 hits to be blocked. The shield breaks when its last charge is spent and recharges at the start of the new wave. A brief period of invulnerability (0.15s) follows each absorbed hit.
addedShielded Blue Mushrooms – Blue mushrooms now have a regenerating shield that absorbs one hit before breaking and recharging. Their base health has been reduced from 60 to 40 to compensate.
changedLow-Health Warning – A red screen border is now displayed when player health falls below 10.
addedHealth Pots – Consolidated into a single upgrade (maximum 5 levels). Each level adds +5% drop chance. The separate Drop Chance and Potency upgrades have been removed. Per-pot heal amount reduced from 5 to 3, and the base cost has been lowered.
changedWeapon Damage – Changed to a flat +5 per level (+3 per level for the Mechanic), replacing the previous escalating value.

New Features

  • Personal Spore Shield (Blue upgrade) – A new upgrade with 3 levels. Level 1 grants a shield that absorbs one incoming hit; levels 2 and 3 each add one additional charge, allowing up to 3 hits to be blocked. The shield breaks when its last charge is spent and recharges at the start of the new wave. A brief period of invulnerability (0.15s) follows each absorbed hit.

  • Shielded Blue Mushrooms – Blue mushrooms now have a regenerating shield that absorbs one hit before breaking and recharging. Their base health has been reduced from 60 to 40 to compensate.

  • Low-Health Warning – A red screen border is now displayed when player health falls below 10.

  • Version Display – The build version is now shown on the main menu.

Balance Changes

  • Health Pots – Consolidated into a single upgrade (maximum 5 levels). Each level adds +5% drop chance. The separate Drop Chance and Potency upgrades have been removed. Per-pot heal amount reduced from 5 to 3, and the base cost has been lowered.

  • Weapon Damage – Changed to a flat +5 per level (+3 per level for the Mechanic), replacing the previous escalating value.

  • Dash – Base cost reduced from 50 to 30; cost multiplier increased from 2.5 to 3.

  • Dark Matter – Projectile range increased.

  • Armour Plating – Moved from the Blue upgrade tab to the Evil upgrade tab.

Bug Fixes

  • Fixed the Robot Shroom explosion effect not rendering on some graphics hardware. The explosion radius has been increased and a camera shake has been added on detonation.

Other Changes

  • Updated several upgrade and enemy description texts.

  • Updated the Farmer engineer's sprite colours and facial hair.

Source

Steam News / 14 June 2026

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