In this update3
Full notes
Full Mushrooms vs Engineers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Balance
- Fixes
Mushrooms vs Engineers changes
New Features
Wave Countdown - The end of each wave is now much clearer. The final few seconds play a countdown sound and the on-screen timer grows and turns orange-red, so you always know when the wave is about to end.
Map Previews - The map select screen now displays a screenshot of each map, so you can see where you're heading before you drop in.
Enemy Projectile Outlines - All enemy bullets now have outlines, making them far easier to spot against busy backgrounds.
Bug Fixes
Black Hole - Mushrooms no longer overshoot and ping-pong through the centre of a Black Hole. They are now pulled in smoothly and held in the core until it expires, taking damage over time.
Bombs - Ice Bomb, Black Hole Bomb and other area-of-effect bombs now reliably damage all nearby enemies on detonation.
Co-op Dash - Fixed dashing not working correctly in local co-op.
Co-op Robot Shrooms - Robot Shrooms are now correctly assigned to the player that spawned them.
Ice Walls - Fixed the ice walls on the Frozen Wasteland map.
Other Changes
Reworked the main menu and options menu, with cleaner navigation between sub-menus and tidier button behaviour (buttons no longer animate while disabled).
Enlarged the controls overlay so the input prompts are easier to read.
Updated the menu background and button styling to match the new artwork.
Source
Changelog.gg summarizes and formats this update. How we read updates.
