Full notes
Full Murim Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Sunwood Games.
What changed
- Gameplay
- Maps
- Events
- Balance
Over the past month, we’ve been focusing on developing the new region “Underforest”
along with new equipment and skills. In this post, we’d like to share the major progress
we’ve made and our plans moving forward.
Development Progress
New Region: Underforest
The map design, enemies, regional trait system, and wave compositions are now complete. Underforest is a mysterious underground forest where peach blossoms bloom endlessly.
New Content
2 new active skills and 2 evolved skills implemented
3 new relics implemented
9 new pieces of equipment implemented
3 new blacksmith upgrades implemented
Ending event: planning, dialogue writing, and sprite production completed
Final dialogue updates for companions and Dragon Fortress NPCs before entering
Underforest completed
Screenshots
Plans Ahead
Ending implementation
Balance adjustments
Considering new achievements and additional events
Quality-of-life improvements and feedback integration
Build testing
If everything goes as planned, the new version update will be released
between September and October. Although development is progressing slower than
we’d like, we’re truly grateful for your patience, support, and feedback.
We’ll continue to reflect your opinions and strive to make Murim Survival even better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
