Full notes
Full Murim Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Hero's base Combat Power increased by 50
Balance adjustments for Early-to-Mid stage (Small Cave ~ Yellow Dragon Valley)
Overall difficulty of Early-to-Mid stages has been eased.
Base Gold acquisition in Early-to-Mid stages increased by 15%–40%.
Increased Maximum Gold Capacity
5,000 → 7,500
Increased Treasure Chest drop rate from Normal Monsters
Base drop rate of Treasure Chests when defeating Normal Monsters has been increased.
0.0005% → 0.00065%
Adjusted "Dog Beating Staff" effect
Original: Damage and Attack Range increase by 2% per 1 Treasure Chest obtained.
Changed: Damage and Attack Range increase by 3% per 2 Treasure Chests obtained.
Bug Fixes
Fixed an issue where HP bar values were not immediately updated when Max HP changed in the Hideout.
Source
Changelog.gg summarizes and formats this update. How we read updates.
