In this update7
Full notes
Full Multitales Online update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Store
- Server
Multitales Online changes
General Updates:
Graphics renderer switched to URP.
Added difficulty selection: Easy and Hard.
Reworked Inverse Kinematics (IK) system for characters.
Added Zoom-In and Zoom-Out camera functionality.
Fixed issue with changing language during a session.
Adjusted UI layout in main menu and in-level:
Redrew main heroines' avatars.
Updated the lobby background.
Added new settings to the menu.
Map Changes:
Added ability to collect berries to restore health.
New buildings and vegetation added.
Introduced NPC (currently in test mode).
Time of day changed within the level.
Character Ability Updates:
Red Riding Hood:
"Shooting Madness": each projectile now hits only one target.
"Favorite Trap": can now stun enemies (excluding bosses).
Alice:
"Toxic Tea": deals damage over time in the affected area.
"Sharpshooter": arrows pierce through enemies.
Shop Overhaul:
Items split into "Consumables" and "Artifacts" tabs.
Added inventory refresh function.
Enforced requirement to purchase consumables.
Shop UI completely redesigned.
Artifact limit: up to 6 types, each with up to 12 pieces.
Full artifact set grants access to Story Shards (enhance stats).
Level-Up System:
XP bar removed.
New levels granted automatically after each wave.
Some Story Shards have been reworked.
Network Fixes:
Improved exiting from sessions and lobby.
Fixed player death logic (if both host and client die — session ends).
Refined teammate rescue mechanic (Right Mouse Button).
Enemies now switch targets correctly.
Character now displays properly in lobby after switching.
Many other minor network improvements.
In Development:
Story campaign is in active development, which caused update delays.
Story inspired by the vibe of classics like Madagascar, Shrek 2, etc.
First chapter of the campaign is coming very soon.
Source
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