Full notes
Full Multitales Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
We are excited to introduce Patch 0.1.6, which brings numerous improvements and new features to the game.
Key Changes: Shop System Rework: - You can now purchase the same artifact multiple times, with their effects stacking to further enhance your character’s power. Artifact Indicators: - Added new visual effects to make active artifacts easier to track.
Balance and Gameplay Adjustments: Updated Formulas: The following mechanics have been reworked for better balance: - Lifesteal. - Attack speed. - Health regeneration. - Energy regeneration.
Enemy Scaling: - The logic behind enemy strength progression across waves has been reworked, offering a more balanced and challenging experience.
Boss and Enemy Adjustments: - Damage, experience, and health parameters for bosses and enemies have been adjusted to ensure fairer combat.
New Features: Halloween Character Skins: - Celebrate the Halloween spirit with thematic character skins. Meta Progression: - A new progression system has been introduced, allowing players to accumulate resources between sessions. In the future, these resources can be spent in the shop for permanent upgrades.
Improvements: Character Abilities: - Abilities have been enhanced to make each character more unique and impactful.
Economy: - The in-session economy has been rebalanced, including adjustments to costs and rewards. - The drop rates for Beans and Multicoins have been fine-tuned, making rewards feel fairer and more consistent.
Thank you for your support and feedback! This update marks another step toward creating a more engaging and immersive experience. Share your thoughts and ideas—together, we can make the game even better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
