In this update3
Full notes
Full MudGate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Server
- Gameplay
- Balance
- Fixes
- UI and audio
MudGate changes
I am excited to bring you Paths Reconnected – Part 1 & 2, the latest major update in the ongoing series. This update continues to reshape the world of MudGate, introducing new terrain for exploration and restoration.
As the world awakens, paths long lost to time have been reshaped, revealing valuable treasures. Remember, not all treasures are visible in plain sight—some may require searching and even text commands to uncover.
For a full list of all changes, please see the "Bulletins" in the MudGate Game Application.
Demo hint: Invite a guest to play on your local network in-game: "SOCIAL" -> "Create or Join Game."
Improvements
World Changes: New lands have been added to the following realms:
Bone Sea
Hanging Cliffs
Triset Forest
Moaning Highlands
Miserable Lands
Icemire
Lowbird Forest
- New NPCsAdded NPCs with unique offensive and defensive abilities.
- New EquipmentDiscover powerful new gear to aid your journey.
New Player Commands:
Party: Form groups with other players
Wimpy: Automatically flee when health is low
Flee: Manually escape from combat
Bug Fixes
Fixed an issue where NPCs would not properly interact with newly restored terrain
Fixed an issue with multiplayer synchronization during public realm exploration
Ghosts can no longer interact with inventory or game objects
Several minor fixes to main story objectives
Minor tweaks to improve playability and UI
Technical Updates
Game files are now created temporarily and moved instead of being saved over the current file
Updated the web renderer to Babylon.js v7.50.0
Enjoy the new adventures, and happy exploring!
Source
Changelog.gg summarizes and formats this update. How we read updates.
