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Steam News6 October 20241y ago

Mud and Blood "No Mercy" mega patch

Mud and Blood Version 0.4.7 - Expect No Mercy Hey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch!

In this update5

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Full Mud and Blood update

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What changed

0 fixes3 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedMud and Blood Version 0.4.7 - Expect No MercyHey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch! This release is the work of many talented individuals in the community, including voice actors, testers, and, of course, all of you with your fantastic suggestions. A big thank you to everyone for taking the time to check out or play Mud and Blood. This game has been my passion for nearly 15 years, and I’m truly grateful to share this journey with you all. Thank you, friends!
addedGrouping hot keys for classicWe’ve introduced group selection hotkeys in Classic mode for improved quality of life. You can now manage multiple soldiers with ease using Ctrl + 1-6, similar to common RTS games like Warcraft. Simply group select and then press Ctrl + 1 to assign that group to the corresponding key.
addedNew stuff and tweaks to existing unitsCommandos now come equipped with frag grenades . We’ve added a few new defensive positions. Tobruk Cannons and Pillboxes, augmented by Naval Guns , are now part of your building upgrade arsenal. Shellscrapes are now easier to place and better integrated into the flow of combat, thanks to an increased range limit. We’ve also tweaked their protection values and placement mechanics, ensuring that they provide realistic cover without being overpowered. A new building called the Defensive Position is available for just 5 TP (which is fairly cheap, although you will need an engineer with a shovel to build it!) and offers a vast array of buffs to soldiers inside.
changedNew advanced Trench Mode for classicFor some time, I wanted a more competitive feel in Classic matches without altering the original format. After discussions with the community, I decided to create a Trench Mode where players face a predetermined enemy commander. You’ll fight over a large map, with significantly less micro-management of units than in traditional Mud and Blood gameplay. This mode draws inspiration from classic trench games like 1917 and Stickman Trench, as well as the elusive Mud and Blood 1, which was a WWI game.
addedTrench mode conceptIn Trench Mode, you’ll move large groups of troops from one trench to another until you seize victory and earn a new unit. The chaos is ramped up to a whole new level as multiple infantry platoons slug it out in the mud. The number of combatants is exponentially larger, and combined with the simplified controls, it becomes a game of strategy and timing rather than micro-management. It’s important to note that the enemy commander also receives TP to buy units and call for support based on cost and their strategy. It would be exciting in the future to have different commanders with unique personalities.

Mud and Blood changes

  • Competitivemode
changedHey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch! This release is the work of many talented individuals in the community, including voice actors, testers, and, of course, all of you with your fantastic suggestions. A big thank you to everyone for taking the time to check out or play Mud and Blood. This game has been my passion for nearly 15 years, and I’m truly grateful to share this journey with you all. Thank you, friends!
addedWe’ve introduced group selection hotkeys in Classic mode for improved quality of life. You can now manage multiple soldiers with ease using Ctrl + 1-6, similar to common RTS games like Warcraft. Simply group select and then press Ctrl + 1 to assign that group to the corresponding key.
addedCommandos now come equipped with frag grenades . We’ve added a few new defensive positions. Tobruk Cannons and Pillboxes, augmented by Naval Guns , are now part of your building upgrade arsenal. Shellscrapes are now easier to place and better integrated into the flow of combat, thanks to an increased range limit. We’ve also tweaked their protection values and placement mechanics, ensuring that they provide realistic cover without being overpowered. A new building called the Defensive Position is available for just 5 TP (which is fairly cheap, although you will need an engineer with a shovel to build it!) and offers a vast array of buffs to soldiers inside.
changedFor some time, I wanted a more competitive feel in Classic matches without altering the original format. After discussions with the community, I decided to create a Trench Mode where players face a predetermined enemy commander. You’ll fight over a large map, with significantly less micro-management of units than in traditional Mud and Blood gameplay. This mode draws inspiration from classic trench games like 1917 and Stickman Trench, as well as the elusive Mud and Blood 1, which was a WWI game.
addedIn Trench Mode, you’ll move large groups of troops from one trench to another until you seize victory and earn a new unit. The chaos is ramped up to a whole new level as multiple infantry platoons slug it out in the mud. The number of combatants is exponentially larger, and combined with the simplified controls, it becomes a game of strategy and timing rather than micro-management. It’s important to note that the enemy commander also receives TP to buy units and call for support based on cost and their strategy. It would be exciting in the future to have different commanders with unique personalities.

Mud and Blood Version 0.4.7 - Expect No Mercy

Hey folks, Urb here! It’s been a while, but I’ve been cooking. Today, we’re excited to drop the "Expect No Mercy" mega patch! This release is the work of many talented individuals in the community, including voice actors, testers, and, of course, all of you with your fantastic suggestions. A big thank you to everyone for taking the time to check out or play Mud and Blood. This game has been my passion for nearly 15 years, and I’m truly grateful to share this journey with you all. Thank you, friends!

This is a beast of a patch, so let's dive in:

Classic Mode Additions:

Grouping hot keys for classic

We’ve introduced group selection hotkeys in Classic mode for improved quality of life. You can now manage multiple soldiers with ease using Ctrl + 1-6, similar to common RTS games like Warcraft. Simply group select and then press Ctrl + 1 to assign that group to the corresponding key.

New stuff and tweaks to existing units

Commandos now come equipped with frag grenades. We’ve added a few new defensive positions. Tobruk Cannons and Pillboxes, augmented by Naval Guns, are now part of your building upgrade arsenal. Shellscrapes are now easier to place and better integrated into the flow of combat, thanks to an increased range limit. We’ve also tweaked their protection values and placement mechanics, ensuring that they provide realistic cover without being overpowered. A new building called the Defensive Position is available for just 5 TP (which is fairly cheap, although you will need an engineer with a shovel to build it!) and offers a vast array of buffs to soldiers inside.

New advanced Trench Mode for classic

This is a complete overhaul, featuring its own ranks and mechanics. It plays similarly to the 1917 flash game from back in the day but with that unmistakable Mud and Blood flair.

For some time, I wanted a more competitive feel in Classic matches without altering the original format. After discussions with the community, I decided to create a Trench Mode where players face a predetermined enemy commander. You’ll fight over a large map, with significantly less micro-management of units than in traditional Mud and Blood gameplay. This mode draws inspiration from classic trench games like 1917 and Stickman Trench, as well as the elusive Mud and Blood 1, which was a WWI game.

Trench mode concept

In Trench Mode, you’ll move large groups of troops from one trench to another until you seize victory and earn a new unit. The chaos is ramped up to a whole new level as multiple infantry platoons slug it out in the mud. The number of combatants is exponentially larger, and combined with the simplified controls, it becomes a game of strategy and timing rather than micro-management. It’s important to note that the enemy commander also receives TP to buy units and call for support based on cost and their strategy. It would be exciting in the future to have different commanders with unique personalities.

Deck Building Mechanics

Units come in cards with varying degrees of rarity, with French troops being the most common and airborne troops being the most powerful and rarest. Currently, we offer infantry types and vehicles, providing enough variation to keep things interesting. The trench warfare begins rather mellow, allowing you to learn the mechanics and earn a few solid cards before it ramps up and gets personal.

New Gear

Source

Steam News / 6 October 2024

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