HomeGamesUpdatesPricingMethodology
Steam News30 October 20258mo ago

Mud and Blood: Moongrave update!!

Good day folks, Urb here. Hope you’re all doing great and gearing up for the holidays, candy, chaos, and all that good stuff. This one’s a small Halloween drop while I keep hammering away at the road to 1.0.

Full notes

Full Mud and Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions9 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Events
  • Performance
changedCampaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve started experimenting with shaders, still early days, but the fire’s looking spicy.
addedAdded a fail safe for the German weapons directive faulting the game at times
removedResetting your campaign will no longer reset combat jumps in Classic
removedRemoved rock spawns around bridges
fixedFixed an issue where sound volume wasn’t adjusting with distance when Radar stations were destroyed
changedRandomized samplings for longer abstract voice lines (like bleeding screams) to make them more procedural

Mud and Blood changes

changedCampaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve started experimenting with shaders, still early days, but the fire’s looking spicy.
addedAdded a fail safe for the German weapons directive faulting the game at times
removedResetting your campaign will no longer reset combat jumps in Classic
removedRemoved rock spawns around bridges
fixedFixed an issue where sound volume wasn’t adjusting with distance when Radar stations were destroyed

Good day folks, Urb here. Hope you’re all doing great and gearing up for the holidays, candy, chaos, and all that good stuff. This one’s a small Halloween drop while I keep hammering away at the road to 1.0. I’ve got a few surprises cooking for classic players, especially around stats and ribbon tracking, but for now, enjoy some zombie mayhem in Classic and a fresh round of fixes.

Campaign AI’s been completely rewritten in the spirit of German doctrine, which means expect smarter moves and plenty of undeserved violence. A few sounds got beefed up, trench mode got its act together, and I’ve started experimenting with shaders, still early days, but the fire’s looking spicy.

As always, thanks for sticking around. Here's what we got in this quick drop:

  • Added a fail safe for the German weapons directive faulting the game at times

  • Resetting your campaign will no longer reset combat jumps in Classic

  • Removed rock spawns around bridges

  • Fixed an issue where sound volume wasn’t adjusting with distance when Radar stations were destroyed

  • Randomized samplings for longer abstract voice lines (like bleeding screams) to make them more procedural

  • Couple of fixes in Map generation to avoid some clipping especially with house.

  • Fixed a bug in Trench mode where scouts wouldn’t move or engage due to long-range detection

  • Selecting a soldier in the squad menu now plays a feedback sound

  • Moongrave (Halloween) ribbon added

  • Beefed up AAA sounds (like the Bofors) a bit

  • Completely rewrote enemy AI in Campaign, inspired by German infantry doctrine with subgroup mutators (SS are aggressive, Luftwaffe more defensive and such) they also take cover behind trees when reloading and such. Overall very fun fights.

  • Changed the manual turret sound

  • Started experimenting with shaders, beginning with fire and muzzle flashes

  • Land Mattresses and Bofors now use historical call signs thanks to LThunter for the lore digging

  • Programmed updates and special events to turn on and off automatically

  • Johnson LMG ultra rare lootable rifle

  • Fixed the Discipline ribbon in classic

  • Fixed a couple of crashes reported on our discord. Thanks for taking the time to post them, keep them coming and I'll patch as they come.

  • Changed the menu UI images for historical pictures

So yea, a little shadow patch drop this time, but we can all have some fun with the zombies and the Halloween ribbon until the 5th of November. The next event will be Remembrance Day — you’ll need to hit wave 100 in the special event to earn the Remembrance ribbon, which carries the same effect as in MnB2 for the old vets out there. Here's some community highlights: Excellent Bridge too far action from Mud and Blood master (and stil the only one), MeeM [dynamiclink href="https://www.youtube.com/watch?v=YIuwjrLXn3A"]Our home boy, Mentally, with some good tactics, good stuff to watch if you want to learn. [dynamiclink href="https://www.youtube.com/watch?v=4qIeMDympA4"]Potentially our next Master Skalar with one of his rare moment where he struggles. Mind you folks, he is playing master mode which for most of us, non cyborg individuals, is impossible (NG +++++) [dynamiclink href="https://www.youtube.com/watch?v=t0Hjj7kneu8"]One of my personal fav, MT with some good ol' sluggin [dynamiclink href="https://www.youtube.com/watch?v=NQNwKomSdic"]Lance Getting pretty good at this, Hurtgen is not easy: [dynamiclink href="https://www.youtube.com/watch?v=S7stiA3r0Kg"]Some good Vire action from one of our new members: [dynamiclink href="https://www.youtube.com/watch?v=6SFgl2tu0UM"] and to top it off the Definitive URB community iceberg, by Cheekistrelok Welp that is it for me now folks, i'll get back to work on the rest of that patch now. I’m really grateful for all the feedback, the pretty cool community of flamboyant savages

Source

Steam News / 30 October 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.