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Steam News22 October 20232y ago

0.4.5, a little bit of polishing

Good day folks, urb here. Today, version 0.4.5 has landed, primarily a polishing update. In 0.4.

Full notes

Full Mud and Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions5 changes4 removals
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
  • Balance
addedToday, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop.
addedWhile this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests.
addedAdded a morale bar to the soldier portraits in Campaign.
fixedFixed a crash that occurred when a tip bubble popped up for a bunker.
fixedCorrected an issue where the guerrilla warfare ribbon would not be granted.
fixedFixed an issue where a fault occurred at the scoreboard in the classic mode during an early retreat.

Mud and Blood changes

addedToday, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop.
addedWhile this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests.
addedAdded a morale bar to the soldier portraits in Campaign.
fixedFixed a crash that occurred when a tip bubble popped up for a bunker.
fixedCorrected an issue where the guerrilla warfare ribbon would not be granted.

Good day folks, urb here.

Today, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop.

While this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests.

Here's the list of changes for this quick patch:

  • Added a morale bar to the soldier portraits in Campaign.

  • Fixed a crash that occurred when a tip bubble popped up for a bunker.

  • Corrected an issue where the guerrilla warfare ribbon would not be granted.

  • Fixed an issue where a fault occurred at the scoreboard in the classic mode during an early retreat.

  • Addressed an issue where allied howitzers would leave the map during the Battle of the Titans' battle condition.

  • Germans will no longer place TNT in deep craters.

  • Germans on fire won't pick up loot.

  • Removed the error bleep in some distance checks.

  • Removed the "animal sound" debug cue.

  • Removed the "lightning!" debug cue.

  • Fixed an issue where roofless ruins stopped airburst (they now provide 41% cover).

  • Lootable toolboxes now expend more conservatively.

  • A soldier with a toolbox can cut wires like an engineer.

  • .50 cals and Bofors will engage more frequently now.

  • Goliaths blitz in Classic mode will be properly announced.

  • Prevented some occurrences where the EW equipment would deploy in water during D-Day.

  • Bronze para wings will spawn the correct amount of troopers (4 instead of 6).

  • Resetting the campaign won't take your wings away.

  • Deaths occurring in 1945 will be properly dated in the memorial and during death floaty text.

  • Fixed an error that occurred when players attempted to fortify city blocks in Brest.

  • Frangible ammo will now cause bleeds for up to 5 + (weapon.damage/10) seconds.

  • Frangible bleeds can be cured with a first aid kit, a med kit, or, according to experience, if a medic is nearby.

  • Primarily fixed airborne troops dropping all at the same place when called in classic with a Drop Zone on the map.

  • Increased chances for a non-experienced siggy to make a call at 15% per action cycle. These antennas might come in handy for quicker calls.

  • Increased the cam net detection effect of sdkfz222 by 8%.

  • Increased the rate of fire for Nebels.

  • Mobile artillery on both sides now come into play without being flagged. (They must fire a shot to become targetable by enemy units, unless spotted.)

  • Interrogation won't reveal dead enemies anymore.

  • Fixed typos.

  • Normalized some instances in which vehicles can or can't destroy large objects while moving.

  • Counter-artillery is back in classic.

  • Added a deviation in the rifle grenade projectile relative to the range of the shot.

  • Having a Stuart called by an officer destroyed in your AO will reset your officer's Stuart skill to 5 min.

  • Added an initial fix that prevents knocked-out vehicles from being announced as "leaving the AO."

  • Airborne troops from both sides will start laying down when out of their parachutes.

  • Fixed a possible crash that occurred when two supply boxes were opened at the same time.

  • Dead or gibbed troops are unaffected by frangible ammo due to their unfortunate condition of being unable to bleed anymore.

  • Vehicles will be limited to

Source

Steam News / 22 October 2023

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