Full notes
Full Mud and Blood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Maps
- Balance
Mud and Blood changes
Good day folks, urb here.
Today, version 0.4.5 has landed, primarily a polishing update. In 0.4.4, we introduced a heap of new features, and we've taken the time to observe how everything interacts, resulting in a handful of cool fixes to make the fight more impactful. This step is crucial for maintaining a robust foundation for Mud and Blood's future patches and content drop.
While this update may seem a bit light on new content, it boasts a substantial list of fixes, addressing some of your long-standing requests.
Here's the list of changes for this quick patch:
Added a morale bar to the soldier portraits in Campaign.
Fixed a crash that occurred when a tip bubble popped up for a bunker.
Corrected an issue where the guerrilla warfare ribbon would not be granted.
Fixed an issue where a fault occurred at the scoreboard in the classic mode during an early retreat.
Addressed an issue where allied howitzers would leave the map during the Battle of the Titans' battle condition.
Germans will no longer place TNT in deep craters.
Germans on fire won't pick up loot.
Removed the error bleep in some distance checks.
Removed the "animal sound" debug cue.
Removed the "lightning!" debug cue.
Fixed an issue where roofless ruins stopped airburst (they now provide 41% cover).
Lootable toolboxes now expend more conservatively.
A soldier with a toolbox can cut wires like an engineer.
.50 cals and Bofors will engage more frequently now.
Goliaths blitz in Classic mode will be properly announced.
Prevented some occurrences where the EW equipment would deploy in water during D-Day.
Bronze para wings will spawn the correct amount of troopers (4 instead of 6).
Resetting the campaign won't take your wings away.
Deaths occurring in 1945 will be properly dated in the memorial and during death floaty text.
Fixed an error that occurred when players attempted to fortify city blocks in Brest.
Frangible ammo will now cause bleeds for up to 5 + (weapon.damage/10) seconds.
Frangible bleeds can be cured with a first aid kit, a med kit, or, according to experience, if a medic is nearby.
Primarily fixed airborne troops dropping all at the same place when called in classic with a Drop Zone on the map.
Increased chances for a non-experienced siggy to make a call at 15% per action cycle. These antennas might come in handy for quicker calls.
Increased the cam net detection effect of sdkfz222 by 8%.
Increased the rate of fire for Nebels.
Mobile artillery on both sides now come into play without being flagged. (They must fire a shot to become targetable by enemy units, unless spotted.)
Interrogation won't reveal dead enemies anymore.
Fixed typos.
Normalized some instances in which vehicles can or can't destroy large objects while moving.
Counter-artillery is back in classic.
Added a deviation in the rifle grenade projectile relative to the range of the shot.
Having a Stuart called by an officer destroyed in your AO will reset your officer's Stuart skill to 5 min.
Added an initial fix that prevents knocked-out vehicles from being announced as "leaving the AO."
Airborne troops from both sides will start laying down when out of their parachutes.
Fixed a possible crash that occurred when two supply boxes were opened at the same time.
Dead or gibbed troops are unaffected by frangible ammo due to their unfortunate condition of being unable to bleed anymore.
Vehicles will be limited to
Source
Changelog.gg summarizes and formats this update. How we read updates.
