Full notes
Full Mud and Blood update
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What changed
- Gameplay
- UI and audio
- Events
- Maps
- Balance
Mud and Blood changes
- Trainmap
Good evening, folks! It's Urb here with a beefy update to share.
But first thanks for playing and checking out on MNB. It warms my heart to know that Mud and Blood is appreciated and it's really cool to watch or hear about some of the crazy fights you guys got yourselves into.
Version 0.4.4 has been in the works for a while, and it's jam-packed with exciting content and changes. Let's dive right in:
Trains and Railways:
Train wagons can now appear on any railway track in the game, and there are five types:
Regular Flatbed: These standard wagons don't obstruct line of sight and offer no cover. Keep an eye out for crates with interesting items.
Reinforced Flatbed: These wagons have been retrofitted to provide protection for infantry units. They can house plenty of enemies and are ideal for defensive purposes.
Box Car: Box cars offer decent cover and block line of sight. You can fortify them with a sapper to create impromptu strong points.
Tanker: These generic tankers carry flammable substances and block line of sight. Be cautious—destroying them can set the area ablaze.
Armored Wagon: By 1943, the Germans had developed the BP42 armored train, equipped with AAA capabilities and a mounted Panzer4 turret. These wagons often house infantry and spell trouble.
Memorial: Fallen soldiers from your campaign will be honoured in the memorial, allowing you to pay your respects.
UI Changes in the Campaign: The soldier portrait now provides more information, including the number of veteran saves and Ranger training.
Particle Engine Improvements: Particles now interact with the ground, producing realistic sounds when shells hit different surfaces.
Airborne Challenge: In the classic mode, players can now attempt the paratrooper challenge once per promotion. Reach wave 50 with airborne troops to succeed and earn silver wings, increasing the number of troops in an airdrop from 4 to 6. Accumulate enough combat drops, and you might earn rare gold para wings, but remember, you must meet the 82nd's high standards to keep your wings.
https://www.youtube.com/watch?v=O8CeQ28Igxc
Gunners and Assistants: Qualified gunners can now be assisted by nearby soldiers when reloading or fixing jams, making efficient squad placement crucial.
AI and Loot: Enemies can now pick up items from the ground and use them, creating dynamic situations on the battlefield. The enemy AI also cooperates more, such as assisting Panzershreck soldiers or providing first aid.
Hardcore D-Day: This mode intensifies the D-Day experience, removing nerfs on beach troops, adding more defenses, and enabling all enemy support options.
Classic Rush Mode: Rush mode shortens the time between enemy waves, creating frantic battles and memorable comebacks.
Sarge Returns: The grumpy old Sarge is back, ready to kick some more butt. He now has increased hit points, deals more hand-to-hand damage, and can unpin nearby troops automatically.
Land Mattress: The Allies get a new rocket artillery that can fire a volley of 16 rockets every 2 minutes, making it a powerful asset but also a potential hazard if used incorrectly.
M1A1 155mm Gun: You'll now have access to the Long Tom, a 155mm artillery piece with the ability to switch between different ammunition types, adding versatility to your artillery tactics.
Nebelwerfer: The Germans had a new 6-tube artillery piece for countering enemy artillery, capable of causing chaos on the battlefield.
Deuce: A 2 1/2-ton service truck delivers Allied troops through the "big red one" command ability, and you might
Source
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