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Steam News20 November 20223y ago

Mud and Blood 0.4.0 has dropped!!

Good day folks, urb here, Hope you guys are having a decent Saturday, plenty of coffee and some free time to fire up some of your favorite indie games.

In this update4

Full notes

Full Mud and Blood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedMud and Blood patch 0.4.0 is essentially an effort to close the game loop in the campaign in order to have a fully supported 333 days combat experience with ribbons and varied map generation. I would say I am almost there. Regarding classic mode, at this stage, I'm looking at what can be added to have a solid and nostalgic experience (Sarge, Frenchies and such). There is currently a healthy amount of variety in both modes and now we narrow down to the milestones required for full release.
addedLet's take a look in detail at what the patch brings and the new mechanics.
changedCoordinated movement orderA nifty alternate movement mechanic has been implemented where you can press the alt key and then assign moving orders . When you let the alt key go all the movement orders will be executed simultaneously. This is very useful when timing is everything such as when crossing a hedgerow in the example above. Note that movement speed still applies to slower soldiers such as Gunners and Signallers.
changedV1 Blitz wavesIn classic, there is a possibility of a V! blitz wave. it is essentially a volley of 5 V1s flying at your defence lines. I can almost hear some of you sharp commanders out there thinking about air superiority. Will it work in the case of the V1 blitz? The short answer is yes , air superiority has indeed 50% chances intercept V1s. A dice roll is made for every rocket of the blitz.
addedP38 Lightning air strike: rocket runThe P38 offers an air strike that has a tight and mostly horizontal spread. The P38 will fire at least 6 rockets in a fairly accurate fashion. The rockets have limited frag spread but pack decent anti-tank capabilities. Since vehicles are usually moving horizontally in the game world, this strike add one more tool in your arsenal to deal with this potential enemy. Currently, the P38 is 2 tp in classic. In campaign, the P38 has a minimum of 6 rockets but will increase by 1 per card rarity level.
changedTrap DoorsOnce you start rolling in German cities expect the enemy to use trap doors and various tunnels in order to circle around your troops and perform hit-and-run tactics on you. Luckily, you can still mine or destroy the trap doors preventing their future use. They are also fairly noisy so you will hear a distinctive metal door sound when the enemy is using them. Trap doors will spawn in the current special event so make sure there is none behind your position or the enemy will simply have a shortcut to your end line. Something to keep in mind.

Mud and Blood changes

addedMud and Blood patch 0.4.0 is essentially an effort to close the game loop in the campaign in order to have a fully supported 333 days combat experience with ribbons and varied map generation. I would say I am almost there. Regarding classic mode, at this stage, I'm looking at what can be added to have a solid and nostalgic experience (Sarge, Frenchies and such). There is currently a healthy amount of variety in both modes and now we narrow down to the milestones required for full release.
addedLet's take a look in detail at what the patch brings and the new mechanics.
changedA nifty alternate movement mechanic has been implemented where you can press the alt key and then assign moving orders . When you let the alt key go all the movement orders will be executed simultaneously. This is very useful when timing is everything such as when crossing a hedgerow in the example above. Note that movement speed still applies to slower soldiers such as Gunners and Signallers.
changedIn classic, there is a possibility of a V! blitz wave. it is essentially a volley of 5 V1s flying at your defence lines. I can almost hear some of you sharp commanders out there thinking about air superiority. Will it work in the case of the V1 blitz? The short answer is yes , air superiority has indeed 50% chances intercept V1s. A dice roll is made for every rocket of the blitz.
addedThe P38 offers an air strike that has a tight and mostly horizontal spread. The P38 will fire at least 6 rockets in a fairly accurate fashion. The rockets have limited frag spread but pack decent anti-tank capabilities. Since vehicles are usually moving horizontally in the game world, this strike add one more tool in your arsenal to deal with this potential enemy. Currently, the P38 is 2 tp in classic. In campaign, the P38 has a minimum of 6 rockets but will increase by 1 per card rarity level.

Good day folks, urb here,

Hope you guys are having a decent Saturday, plenty of coffee and some free time to fire up some of your favorite indie games. And perhaps even maybe that obscure WW2 game about maneuvers and tactics.

Mud and Blood patch 0.4.0 is essentially an effort to close the game loop in the campaign in order to have a fully supported 333 days combat experience with ribbons and varied map generation. I would say I am almost there. Regarding classic mode, at this stage, I'm looking at what can be added to have a solid and nostalgic experience (Sarge, Frenchies and such). There is currently a healthy amount of variety in both modes and now we narrow down to the milestones required for full release.

Let's take a look in detail at what the patch brings and the new mechanics.

Coordinated movement order

A nifty alternate movement mechanic has been implemented where you can press the alt key and then assign moving orders. When you let the alt key go all the movement orders will be executed simultaneously. This is very useful when timing is everything such as when crossing a hedgerow in the example above. Note that movement speed still applies to slower soldiers such as Gunners and Signallers.

V1 Blitz waves

In classic, there is a possibility of a V! blitz wave. it is essentially a volley of 5 V1s flying at your defence lines. I can almost hear some of you sharp commanders out there thinking about air superiority. Will it work in the case of the V1 blitz? The short answer is yes, air superiority has indeed 50% chances intercept V1s. A dice roll is made for every rocket of the blitz.

P38 Lightning air strike: rocket run

During the Brest offensive, the 29th critically lacked artillery in order to conduct their advance. A supply issue was at the root of the cause and nothing could be done about it. In order to move ahead with the operations the 29th came up with very intuitive ways to integrate the air force into their tactics. The result brought the P38 into the fight with the aid of USAF liaison officers attached to Gerhardt's HQ.

The P38 offers an air strike that has a tight and mostly horizontal spread. The P38 will fire at least 6 rockets in a fairly accurate fashion. The rockets have limited frag spread but pack decent anti-tank capabilities. Since vehicles are usually moving horizontally in the game world, this strike add one more tool in your arsenal to deal with this potential enemy. Currently, the P38 is 2 tp in classic. In campaign, the P38 has a minimum of 6 rockets but will increase by 1 per card rarity level.

Trap Doors

Once you start rolling in German cities expect the enemy to use trap doors and various tunnels in order to circle around your troops and perform hit-and-run tactics on you. Luckily, you can still mine or destroy the trap doors preventing their future use. They are also fairly noisy so you will hear a distinctive metal door sound when the enemy is using them. Trap doors will spawn in the current special event so make sure there is none behind your position or the enemy will simply have a shortcut to your end line. Something to keep in mind.

In the campaign, trap doors bring in additional troops over time. This makes static fights increasingly challenging

Source

Steam News / 20 November 2022

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