Full notes
Full MR FARMBOY update
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What changed
- Gameplay
- Fixes
- UI and audio
- Performance
MR FARMBOY changes
If you haven't already please leave me a Steam review, it really helps me a lot!
If you run into issues due to the new update, let me know and I will try to hotfix them asap!
REMINDER - HIRE RANCHER GATHERERS in Normal Mode, Unlock them in Incremental Mode.
V 1.0.5 - Ranchers Rework, more updates will follow.
(IMPORTANT) Rancher has been split into 2.
Rancher Feeder and Rancher Gatherer.
Normal Mode, Advancements Updated to reflect the new changes.
Incremental Mode, Advancements Updated to reflect the new changes.
Fixed an issue with Rancher Feeders causing it to only feed one target.
Fixed an issue with Baby Animals Advancements wouldn't save properly.
(Developer Note: You need to unlock them again to update)
Previous Updates
V1.0.4 - March 27, 2026
Normal Mode, a new unique advancement that shows Fish.
Incremental Model, a new unique advancement that shows Fish.
V1.0.3 - March 26, 2026
Added new hotkeys.
Alt Add/Remove/Buy/Sell - 25
Ctrl Add/Remove/Buy/Sell - 5
Shift(Reminder) - Add/Remove/Buy/Sell - All
Added HUD for the hotkeys.
V1.0.2 - March 21, 2026
Worker rework
Farmers, Gatherers, Carriers, and Ranchers now prefer closer valid job targets instead of random ones.
House target priority is still respected first, proximity only decides between valid options.
Unreachable job handling was improved so workers avoid retrying bad targets immediately.
Warning popups now better reflect the actual failed target instead of drifting to stale task data.
Ranchers now choose feed jobs more reliably, fall back to valid nest collection when feeding is not actionable, and deposit partial animal goods instead of waiting indefinitely for more drops.
Added the King's Envoy Icon to the Crop Advancements so you know when he arrives next.
the Baby animals are now hidden behind the unlocking of Coop/Barn Upgrades.
(Developer Note: Hopefully this helps with the confusion as to why you can't breed, until you have enough nest space)
Added new warnings to Buildings, now buildings will also let you know roads are not connected.
V1.0 - Hotfixes - (March 7 - 18, 2026)
Hotfix 7
Fixed an issue with hotkeys not saving properly.
Added missing localization for the Blacksmith.
Hotfix 6
Stats Panel Rework
Added Animal Drops
Hotfix 5
Fixed a crash that would occur when adding Ranchers & Gatherers together to a House.
Changed the Tooltip for Item Priority in Houses
From "Assign Item"
To "Assign Item
You can only set 1 priority, for the House.
But they will still do other things if they can't do the priority."
Hotfix 4
Fixed some Japanese Localization Issues.
Hotfix 3
Added the missing Crop Signs.
Fixed an issue with the requirements for some Inn Dishes.
Hotfix 2
Reworked Miners and Foresters so now they prioritize available Trees and Rocks closes to their Houses / Warehouses.
(Developer Note: Hasn't been properly tested so there may be bugs with it, please let me know)
Added more visual indication with arrows pointing down for the Animal Tile.
Added the Annoyed Symbol to the top row for the Animal Tile to indicate animals can't lay nests there.
Reworked the way nests are being laid down, it now try's to find a free Animal Tile in a 4 tile radius to lay a Nest.
(Developer Note: Hasn't been properly tested so there may be bugs with it, please let me know)
Hotfix 1
Adjusted the day length in Normal Mode from 1min 20 sec to 1min, same as Incremental Mode.
Fixed an issue where the Crafting Menu wouldn't move to the other side of the screen, when its in the way of your character.(Incremental Mode)
Fixed an issue with Starter Trees respawning even after you harvested them completely.
Tweaks to some UI elements due to localization issues.
Added more missing localization texts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
