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Steam News27 May 20261mo ago

V1.0.9 - Player House & Inventory & More Reworks

If you haven't already please leave me a Steam review, it really helps me a lot! V1.0.9, more updates will follow! Player House(Goodbye Horse Stable) Press M next to it, and move it if needed!

Full notes

Full MR FARMBOY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions2 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedPlayer House(Goodbye Horse Stable) Press M next to it, and move it if needed! Horse Stable has been replaced with Player House . (Developer Note: Previously consumed fruits are returned to your Inventory.) Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades . Toggle between the different upgrades.
addedAdded Character Stats & Inventory. Window displaying your Farm Stats, Window Displaying your Inventory, Press B to Open.
addedUnique Buildings Rework(Blacksmith, Inn and Temple) Added Mini Skill Tree, which lets you unlock and activate buffs. Toggle between the Buffs up to 6. Active Buffs has an Upkeep attached to them.
removedWorkers Reworks Work Capacity is no longer RNG . (Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.) Gatherer Rework Working behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse) . This change will make it in line with the Farmers. Carrier Rework Working behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market) . Ranchers Rework Working behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals) . Foresters & Miners Rework Working behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse) . Weighted System for Forester/Miner/Carrier/Rancher Feeder (Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)
changedAnimals Feeding Reworks Changed it so all animals only require 1 food per day.
addedTooltips rework & Improvements Advancement tooltips now display stats Upgrade tooltips now display stats Added Capacity Stat so you can see how much a worker can work in Advancements
Instead of a Farmer choosing to plant between48Instead of a Farmer choosing to plant between increased, buff

MR FARMBOY changes

changedPlayer House(Goodbye Horse Stable) Press M next to it, and move it if needed! Horse Stable has been replaced with Player House . (Developer Note: Previously consumed fruits are returned to your Inventory.) Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades . Toggle between the different upgrades.
addedAdded Character Stats & Inventory. Window displaying your Farm Stats, Window Displaying your Inventory, Press B to Open.
addedUnique Buildings Rework(Blacksmith, Inn and Temple) Added Mini Skill Tree, which lets you unlock and activate buffs. Toggle between the Buffs up to 6. Active Buffs has an Upkeep attached to them.
removedWorkers Reworks Work Capacity is no longer RNG . (Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.) Gatherer Rework Working behavior changed from House > Plot > Warehouse > House to House > (Plot ⟳ Warehouse) . This change will make it in line with the Farmers. Carrier Rework Working behavior changed from House > Warehouse > Market > House to House > (Warehouse ⟳ Market) . Ranchers Rework Working behavior changed from House > Warehouse > Coop/Barn/Animals > House to House > (Warehouse ⟳ Coop/Barn/Animals) . Foresters & Miners Rework Working behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse) . Weighted System for Forester/Miner/Carrier/Rancher Feeder (Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)
changedAnimals Feeding Reworks Changed it so all animals only require 1 food per day.

If you haven't already please leave me a Steam review, it really helps me a lot!

V1.0.9, more updates will follow!

  • Player House(Goodbye Horse Stable)

    • Press M next to it, and move it if needed!

    • Horse Stable has been replaced with Player House.

      (Developer Note: Previously consumed fruits are returned to your Inventory.)

    • Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.

    • Toggle between the different upgrades.

  • Added Character Stats & Inventory.

    • Window displaying your Farm Stats,

    • Window Displaying your Inventory,

    • Press B to Open.

  • Unique Buildings Rework(Blacksmith, Inn and Temple)

    • Added Mini Skill Tree, which lets you unlock and activate buffs.

    • Toggle between the Buffs up to 6.

    • Active Buffs has an Upkeep attached to them.

  • Workers Reworks

    • Work Capacity is no longer RNG.

      (Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)

    • Gatherer Rework

      • Working behavior changed from House > Plot > Warehouse > House

        to House > (Plot ⟳ Warehouse).

      • This change will make it in line with the Farmers.

    • Carrier Rework

      • Working behavior changed from House > Warehouse > Market > House

        to House > (Warehouse ⟳ Market).

    • Ranchers Rework

      • Working behavior changed from House > Warehouse > Coop/Barn/Animals > House

        to House > (Warehouse ⟳ Coop/Barn/Animals).

    • Foresters & Miners Rework

      • Working behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes Warehouse).

    • Weighted System for Forester/Miner/Carrier/Rancher Feeder

      (Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)

  • Animals Feeding Reworks

    • Changed it so all animals only require 1 food per day.

  • Tooltips rework & Improvements

    • Advancement tooltips now display stats

    • Upgrade tooltips now display stats

    • Added Capacity Stat so you can see how much a worker can work in Advancements

  • Remade the New Game Screen.

  • Fixed an issue where Shift didn't work with Coops and Barns.

  • Fixed an issue where if you removed the main road from bridges the Villagers would get stuck.

  • Added missing localization.

Source

Steam News / 27 May 2026

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