Full notes
Full MR FARMBOY update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
MR FARMBOY changes
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Reminder that Beta Builds are not final!
⚠️⚠️⚠️!!!IMPORTANT READ!!!⚠️⚠️⚠️
It is recommended that you make a new savefile If you choose to join Public Beta, but if you join with an existing savefile, do not try to use that savefile on the Stable version, it may get corrupted.
Backup your savefiles, by going to %appdata%/Godot/app_userdata/MR FARMBOY/game_data
Public Beta can be accessed by going to your Library → right-click the game → Properties → Betas → Public Beta.
V1.0.9 - Public Beta
Added Character Stats & Inventory.
Window displaying your Farm Stats,
Window Displaying your Inventory,
Press B to Open.
Unique Buildings Rework(Blacksmith, Inn and Temple)
Added Mini Skill Tree, which lets you unlock and activate buffs.
Toggle between the Buffs up to 6.
Active Buffs has an Upkeep attached to them.
Player House(Goodbye Horse Stable)
Horse Stable has been replaced with Player House.
(Developer Note: Previously consumed fruits are returned to your Inventory.)
Added Mini Skill Tree, which lets you unlock the Horse and Tools Upgrades.
Toggle between the different upgrades.
Workers Reworks
Work Capacity is no longer RNG.
(Developer Note: Instead of a Farmer choosing to plant between 4 to 8, it's always 6.)
Gatherer Rework
Working behavior changed from House > Plot > Warehouse > House
to House > (Plot ⟳ Warehouse).
This change will make it in line with the Farmers.
Carrier Rework
Working behavior changed from House > Warehouse > Market > House
to House > (Warehouse ⟳ Market).
Ranchers Rework
Working behavior changed from House > Warehouse > Coop/Barn/Animals > House
to House > (Warehouse ⟳ Coop/Barn/Animals).
Foresters & Miners Rework
Working behavior changed from House > Forester/Mine Nodes> Warehouse > House to House > (Forester/Mine Nodes ⟳ Warehouse).
Weighted System for Forester/Miner/Carrier/Rancher Feeder
(Developer Note: if you have 3 coops next to each other all with Wheat, your Rancher will weigh and see which one should they feed, so they all get feed at the same time in most cases.)
Animals Feeding Reworks
Changed it so all animals only require 1 food per day.
Added Capacity Stat so you can see how much a worker can work in Advancements
Fixed an issue where Shift didn't work with Coops and Barns.
Fixed an issue where if you removed the main road from bridges the Villagers would get stuck.
Source
Changelog.gg summarizes and formats this update. How we read updates.
