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Steam News18 May 20261mo ago

.5731 "Quality of Life, Juice, Busking Balance, Etc..."

I'm settling into a weekly cadence for updates, with any additional hotfixes occurring as the week unfolds. This patch covers a lot of ground.

In this update4

Full notes

Full Moves Of The Diamond Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes6 additions12 changes2 removals
  • Balance
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Events
changedBalanceI wanted the game to respond to players ability to grind and gain all the items with more friction. Here's how I'm having the game do this:
changedBalanceWhen you get to the end of a successful busking round, the audience is given a permanent"Familiar Act" modifier that permanently buffs their rolls. There are six tiers of this, going from [+1,+1,+2,+2,+2,+3] all the way to [+5,+5,+6,+6,+6,+7]. Currently this only works for street busking and not plants.
addedBalanceYou can now fully subdue lobster creatures using Physique. The correct agent will be disabled, and should remain so. If you fail to pickpocket a peaceful lobster, they'll just escort you to the entrance. Otherwise, they'll just remain docile.
changedBalancecash rewards for drinks in Floating Frequency have been lowers
changedBalanceKlang's Mints have gotten more expensive ($20 -> $80)
changedBalancecostume requirements raised for Tier 3 costumes (4|5|6 / 5/5/6 range)

Moves Of The Diamond Hand changes

changedI wanted the game to respond to players ability to grind and gain all the items with more friction. Here's how I'm having the game do this:
changedWhen you get to the end of a successful busking round, the audience is given a permanent"Familiar Act" modifier that permanently buffs their rolls. There are six tiers of this, going from [+1,+1,+2,+2,+2,+3] all the way to [+5,+5,+6,+6,+6,+7]. Currently this only works for street busking and not plants.
addedYou can now fully subdue lobster creatures using Physique. The correct agent will be disabled, and should remain so. If you fail to pickpocket a peaceful lobster, they'll just escort you to the entrance. Otherwise, they'll just remain docile.
changedcash rewards for drinks in Floating Frequency have been lowers
changedKlang's Mints have gotten more expensive ($20 -> $80)

I'm settling into a weekly cadence for updates, with any additional hotfixes occurring as the week unfolds. This patch covers a lot of ground.

Balance

I wanted the game to respond to players ability to grind and gain all the items with more friction. Here's how I'm having the game do this:

  • When you get to the end of a successful busking round, the audience is given a permanent"Familiar Act" modifier that permanently buffs their rolls. There are six tiers of this, going from [+1,+1,+2,+2,+2,+3] all the way to [+5,+5,+6,+6,+6,+7]. Currently this only works for street busking and not plants.

  • You can now fully subdue lobster creatures using Physique. The correct agent will be disabled, and should remain so. If you fail to pickpocket a peaceful lobster, they'll just escort you to the entrance. Otherwise, they'll just remain docile.

  • cash rewards for drinks in Floating Frequency have been lowers

  • Klang's Mints have gotten more expensive ($20 -> $80)

  • costume requirements raised for Tier 3 costumes (4|5|6 / 5/5/6 range)

  • cocktail dice rebalance:

    • Lemon Juice Diluted -> +2 locked

    • Gin Diluted -> plus 2 health and nerve

  • cocktails (unsuccessful recipes and any freeform drinks yield 1 drink). successful recipes yield 2 drinks as before.

Quality of Life / Juice

  • the dice roll button now looks more like a chunky 3d button

  • you are now able to choose random pizza renames like you can for drinks

  • store purchases require a hold-to-confirm and provide a satisfying tween

  • quest screens now have their panels slightly separated, making them more legible

  • pizza ingredients icon is shaded

  • store discount in menu shown

  • double escape no longer required out of new game screen

  • you can see how many items you have while shopping

  • you can hide clean clothes in the laundry screen

Assorted fixes

  • certain areas in library easier to traverse

  • lion no longer traps you in certain parts of library courtyard

  • item details now behave more consistently

  • flavor text on items should show consistently

  • slowed by sap (and other area effects) fade consistently when entering / exited

  • cars no longer float in the street

  • you can now type 1, 2, and 3 in the drinks' name enter screen

  • tutorial graphic updated for costumes degrading

  • Small "Do not show again" state logic for tutorials fixed

  • controller traversal in drinks behaves more consistently

Experimental Mode

  • NEW OPTIONS PANEL: EXPERIMENTAL MODE

  • this is where I'll be putting any new features you'd like to try that haven't yet been fully tested, but should still work. test drive!

    • you can now play with unlocked frame rates

    • VSYNC is toggle-able

  • fixed issue where you could game over while getting a busking reward, reload, then be unable to access menus

  • situational soft-locks during certain tutorials fixed

Source

Steam News / 18 May 2026

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