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Latest Moves Of The Diamond Hand updates
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- Moves Of The Diamond Hand
.576 "True analog."
true analog stick input - fixed bug where you could trigger multiple dice roll tutorial - softlocking the game - fixed situation where you can’t press RB during specific action selection tutorial - volume updates to acc…
Announcement1 changeFix - Moves Of The Diamond Hand
.575 "Better dice hovering."
fixed bug where you could trigger sink washing in the middle of the tutorial - fixed rare bug where transition scenes wouldn't load if you reloaded from the street - you no longer can get stuck on certain car colliders…
Announcement1 changeFixUI/audio - Moves Of The Diamond Hand
.5741 hotfix
acquiring cash from the same slot no longer disables the slot the first time you do it
Announcement1 changeGameplay - Moves Of The Diamond Hand
.574 "Behold the new options screen."
Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets…
Announcement1 changeFixUI/audio - Moves Of The Diamond Hand
.5732 hotfix
hotfix for dice tutorials sometimes not allowing for actual menus to open afterwards - pickpocketing lobster agents no longer subdues them instead
Announcement1 changeFixGameplay - Moves Of The Diamond Hand
.5731 "Quality of Life, Juice, Busking Balance, Etc..."
I'm settling into a weekly cadence for updates, with any additional hotfixes occurring as the week unfolds. This patch covers a lot of ground. Balance I wanted the game to respond to players ability to grind and gain al…
Event23 changesFixBalance - Moves Of The Diamond Hand
.572 - "more quality of life, plus an area reopened"
Rewards during busking and debates are now hold-to-confirm. no more accidental reward acceptances - you can now re-enter Broonan's trailer. be sure to back away from the trailer door, then re-approach. talk to the guard…
Announcement1 changeUI/audio - Moves Of The Diamond Hand
.5711 "Saving games and clicking fast."
A quality-of-life patch, with a few stray fixes + balance tweaks thrown in. implemented "Continue" button (will work once you've loaded /saved in the new version) you can now control the speed of when you can click thro…
Announcement7 changesFixBalance - Moves Of The Diamond Hand
Dev Diary #5: The Alleyways Ahead
And so... the game is out. Two weeks slide by. Several hotfix patches later and here we are. To start, a massive thanks for everyone who has given my game a deep dive. Whether you've streamed it, written about it, told…
Patch notes7 changesFixGameplay - Moves Of The Diamond Hand
.570 cleanup
"autumn cool" changes gold note value to 6 in terrarium - health sounds no longer play when starting game for the first time w different starting health defaults - blue key from cardinal agent is in your inventory if yo…
Announcement1 changeFixBalance - Moves Of The Diamond Hand
.5663 Hotfix wednesday
fixed bug where you couldn't press number keys to access menus after leaving pickpocket mode - Successful levitation trick no longer results in in "play with feet" response - correct instrument displayed next to the "Le…
Announcement7 changesFixBalance - Moves Of The Diamond Hand
.5662 hotfix
fixed a UI regression where upgrading health via milestones wouldn't let you heal beyond the amount before the upgrade - you can now toggle slight Stereo widening for the music tracks in the options screen - Vulkan grap…
Announcement1 changeFixBalance - Moves Of The Diamond Hand
.566
More post-launch fixes while I continue to lay the groundwork for dice duel system. fixed a bug where if you immediately press a menu key while dialog is processing or you're in mid-movement during interactions (busking…
Announcement1 changeFixGameplay - Moves Of The Diamond Hand
.565 "post-post-post launch patch"
Engine Update to 4.6.2 (expect extended load times the first go-round while shaders recompile. after that it will load normally) - when finishing all songs in terrarium, plants will now ask for encore and you can replay…
Announcement1 changeFix - Moves Of The Diamond Hand
.564 "Post-Post Launch"
You can no longer equip your washed disguise before actually cleaning it - pressing b to leave shops no longer leaves descriptions lingering - "set of 2" no longer carries over between shops - Blagwood Sandwich and Sunr…
Store1 changeFix - Moves Of The Diamond Hand
.563 post-launch hotfixes
A few low-hanging fruits from post-launch bug reporting. fixed description for "explosion tutorial" which now accurately and elegantly explains what explosions do - you can no longer double back through door between Sub…
Announcement1 changeFix


