HomeGamesUpdatesPricingMethodology
Steam News8 May 20262mo ago

.572 - "more quality of life, plus an area reopened"

Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios.

Full notes

Full Moves Of The Diamond Hand update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedUpdated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no longer pops into view when coming down building 18 stairs. - Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction. - Agents no longer immediately chase you after they’ve tossed you and you step back into their area. - Volume no longer resets itself when you toggle out of the game and toggle back in.

Moves Of The Diamond Hand changes

addedUpdated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no longer pops into view when coming down building 18 stairs. - Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction. - Agents no longer immediately chase you after they’ve tossed you and you step back into their area. - Volume no longer resets itself when you toggle out of the game and toggle back in.
  • Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no longer pops into view when coming down building 18 stairs. - Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction. - Agents no longer immediately chase you after they’ve tossed you and you step back into their area. - Volume no longer resets itself when you toggle out of the game and toggle back in.

Source

Steam News / 8 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.