Full notes
Full Moves Of The Diamond Hand update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Moves Of The Diamond Hand changes
Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no longer pops into view when coming down building 18 stairs. - Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction. - Agents no longer immediately chase you after they’ve tossed you and you step back into their area. - Volume no longer resets itself when you toggle out of the game and toggle back in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
