In this update4
Full notes
Full MOVAFORT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Balance
- Performance
- Fixes
MOVAFORT changes
You can Customize Controls
Notes:
-This version of MOVAFORT may use more memory (RAM). if it used more than 8GB make sure to report it -All Game Settings will reset to default on game launch you can backup your settings by doing the following:
navigate to (Steam/steamapps/common/MOVAFORT/MOVAFORT_Data/MOVAFORTDATA/SettingsDataSave)
copy all the files inside the folder
Start the game then exit the game after it loads
paste the filles you copied in same location (Replace the new created files)
Done, Start the game and enjoy
New Features
Add Key Mapping. You can Now Change the Input controls whatever you like. You can access controls menu from main menu or from in game menu
Changed
NPCs will no longer keep standing in shop (sell room) when player is outside the building (standing near the building counts as inside the building)
Improved how NPCs Y Pos is calculated, NPCs will no longer go through ground and stairs
Improved NPCs path finding and running speed
Stamina now will regenerate a percentage of max stamina per second rather than a fixed number per second
When standing still the stamina regeneration rate is tripled
If player is wanted and an NPC spotted player from 12 meter or closer then player will be detect by the NPC
Hitting a (Stones or Ores or Trees or Animals) with arrows will now show their hp on screen
Optimization
when NPC path is saved it will only save up to 50 points of navigation
Bug Fixes
Fixed an error that occurs when saving the game (caused by releasing the memory of all buildings navigation in the chunk but under water building don't have a navigation)
Fixed a bug that cause shop items (and any other item) to move every time the game is saved and loaded
Fixed player be able to skip clock tower rooms by pressing (U). this was a debug feature hopefully no one abused it
Button (Press E to skip cutscene) will no longer appear at the loading of (free play mode)
Fixed an error that occurs when player load the game if the game saved while he was being attacked by an NPC
Potions that are dropped from dead animals will no longer explode when hitting the ground
Fixed an error that occurs when player throw an item intro future portals
Fixed the problem causing Items to have missing textures
As Always feedbacks & Suggestions are welcomed, If you found Any bugs report it on discord and it will be removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
