In this update4
Full notes
Full MOVAFORT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
MOVAFORT changes
New Features
Clock Tower Mode
Climb the 12 floors, Items and upgrades will be offered each floor
Get ready to test your survival skills in our brand new Clock Tower Mode. In this challenge, you'll face 12 floors of relentless action where every choice counts. Here's how it works:
Food/Potion: Choose one out of three options to boost your stats.
Weapon: Select one from three powerful arms to fend off the enemies.
Perk: Pick one of three perks to gain that extra advantage.
You may get a rare choices
Climb & Survive: Begin your ascent on the first floor of the clock tower and battle your way through all 12 floors.
Final Score: Upon reaching the top, you'll receive a summary of your time and enemy kill count.
Challenge yourself to survive each floor and reach the pinnacle of the Clock Tower. Your skills and strategy will be put to the ultimate test, the look at the 12th floor is worth the trouble.
Added Secret items that don't exist in the books
Changed
Changed Vsync options to be (Off, On, On (Half FPS))
Reduced the number of sounds that plays when player swim
Footstep sound will no longer play if player stopped moving
Increased Laser ray sound
Perk (Sorcerer) where you get Mana per enemy killed can now obtained as perk from mana upgrade
Curse (Priceless) where you lose Mana per enemy killed can now be removed with Mana upgrade
Optimization
Improved icons render quality
Updated engine version
Bug Fixes
Fixed Buttons overlap in (Error Report Window) after player change UI scale
Fixed game not reporting errors after player return to menu from game
Fixed NPC eyes being too dark when sleeping or blinking
Fixed Footsteps sound not playing after player walks backwards on a stairs
Fixed opening a tutorial inside clock tower would start time
Fixed menu button in game being not interactable inside clock tower
Fixed floor 11 of clock tower hazards wont rotate in sync with firing
Fixed Curse "Chance to miss attacked" not calculated correctly
Fixed error that occurs if player opened and closed books really fast
Fixed dropping an arrow could damage player
Fixed navigation error that may happen on save or traveling to the past
Fixed Elite's Ultimate attack poison cloud is not targeting player
Fixed Elite's Ultimate attack storm cloud is not targeting player
Fixed error that may happen when a bot try to scan a tool
Source
Changelog.gg summarizes and formats this update. How we read updates.
