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Steam News30 September 20232y ago

MOVAFORT HotFix #3

After Taking your Feedback, Bugs were fixed and some game mechanics were balanced.

In this update4

Full notes

Full MOVAFORT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes3 additions9 changes3 removals
  • Fixes
  • Balance
  • Gameplay
  • UI and audio
  • Performance
  • Events
fixedAfter Taking your Feedback, Bugs were fixed and some game mechanics were balanced.
changedNew FeaturesDamage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an arrows at you from far away and you don't where the NPC is.
addedNew FeaturesPlayer Can now throw Potions at him self to as an alternative to drinking it, It will give same effect, Just make sure no enemies are nearby because they might get buffed by the potion, Potions with Explosive effect will damage player.
changedNew FeaturesPotions will now be drained when fast travel by the same duration the fast travel takes
changedChangedBase thrown Potion effect Radius is Increased from 1m to 3m
addedChangednon-Explosive Potion can now affect 2 targets instead of 1 target
Base thrown Potion effect Radius1m3mBase thrown Potion effect Radius increased, buff

MOVAFORT changes

fixedAfter Taking your Feedback, Bugs were fixed and some game mechanics were balanced.
changedDamage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an arrows at you from far away and you don't where the NPC is.
addedPlayer Can now throw Potions at him self to as an alternative to drinking it, It will give same effect, Just make sure no enemies are nearby because they might get buffed by the potion, Potions with Explosive effect will damage player.
changedPotions will now be drained when fast travel by the same duration the fast travel takes
changedBase thrown Potion effect Radius is Increased from 1m to 3m

After Taking your Feedback, Bugs were fixed and some game mechanics were balanced.

New Features

  • Damage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an arrows at you from far away and you don't where the NPC is.

  • Player Can now throw Potions at him self to as an alternative to drinking it, It will give same effect, Just make sure no enemies are nearby because they might get buffed by the potion, Potions with Explosive effect will damage player.

  • Potions will now be drained when fast travel by the same duration the fast travel takes

  • Potions will not drain when time traveling or when get hit by paradox shock waves

Changed

  • In story mode when paradox shock wave is closer than 1km the distance will be written in meter

  • Base thrown Potion effect Radius is Increased from 1m to 3m

  • non-Explosive Potion can now affect 2 targets instead of 1 target

  • Player can no longer sleep while detected by Robots

  • Player can no longer sleep while stealing from the village

  • Mana wont Regen as long as a Time portal is open

  • Killing Animals now gives from 5 XP to 50 XP Depending on the Animal Health & Attack Damage

  • Sleeping and Traveling in Time now resets Steal and Detection(Stealth) Bar

  • Detection Bar and Steal Bar now Drops to zero once player fast travel or sleep or time travel

  • Robots Rockets Damage Radius increase by 25%

  • Mines Damage now Depends on Distance Between player and the mine and count as Explosive Damage rather than physical Damage

  • When using (Fire Ball or Lighting Storm or Toxic Cloud) Ultimate Attack you can press Left Mouse Button to exit Ultimate attack View and Return to First Person View but only after 2 second cool down, cool down starts when the ultimate attack starts

Optimization

  • NPCs searching for a free bed to sleep or a free chair to seat will no longer cause a frame drop

Bug Fixes

  • Fixed an error that happens when player take an item that was copied by an event's altar

  • Fixed a case that let more than 1 NPC to sleep in one a Bed

  • Fixed a case that let more than 1 NPC to seat in one a Chair

  • Fixed player be able to get infinity Potion duration by time traveling before potion ends

  • Fixed player be able to get infinity Potion duration by throwing the potions into themselves instead of drinking the potions

  • Fixed Potion Drains during loading screen

  • Fixed Thrown Potion Not affecting Enemies or Player

  • Fixed an error that happens when NPCs are hunting player down

Misspelled Fixes

Hint: Working on a new system for the tutorial rather than popup in your face at random

  • Alpha Robot TutorialFixed Grammar mistakes & Replaced the work Bot with Robot
  • Journey Books TutorialFixed Grammar mistakes
  • Paradox Guardians TutorialFixed Grammar mistakes & changed (carrying Items from The Future) to (carrying Items from The Past)
  • Cauldron TutorialFixed Grammar mistakes & Misspelled words
  • Craft TutorialRemoved Repeated Sentence (• Axes Do x2 Damage to Trees)
  • Events TutorialFixed Grammar mistakes
  • Health & Shield TutorialFixed Grammar mistakes & Misspelled words & Adjusted text size
  • Local Map TutorialFixed Grammar mistakes & Misspelled words
  • Send Item to Future TutorialIncreased Text Size & Fixed Grammar mistakes
  • Stats TutorialFixed Grammar mistakes & Misspelled words
  • Stealth TutorialFixed Grammar mistakes & Misspelled words & Changed (can Trade) to (Cant Trade)
  • Ultimate Attack TutorialFixed Grammar mistakes & Misspelled words
  • World Map TutorialFixed Grammar mistakes & Misspelled words
  • Trade TutorialFixed Misspelled words
  • Steal Tutorial: Deleted the Duplicate words

  • UI TutorialChanged (Item Your hand) to (Item in Your hand)

And Again, Remember you can always Report any Problem you see and fixes will be made as soon as possible.

Source

Steam News / 30 September 2023

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