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Steam News27 September 20232y ago

MOVAFORT Optimization Update #1

First of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happ

Full notes

Full MOVAFORT update

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What changed

13 fixes2 additions19 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • UI and audio
  • Events
fixedFirst of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happens in some cases like at 3:00 when the clock tower rings and when you click save game. You have no idea how heavy it is to save a point in time.
addedChangedAnimals now have 75% to block an arrow (Instead of 100%) if the player attacked the animal before throwing that arrow
changedChangedLoading Screen will now disappear before displaying wake up animation
changedOptimization(Crack Texture) will now be loaded one time per game instead of once per biome is loaded to increase Performance
changedOptimizationLoaded items in memory will be loaded in 1 frame instead of (1/16) Frame to prevent frame drops
changedOptimizationif an item was not loaded in memory when chunk is loaded then it will be loaded in 3 frames instead of (1/16) Frame to prevent frame drops

First of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happens in some cases like at 3:00 when the clock tower rings and when you click save game. You have no idea how heavy it is to save a point in time.

To run the game smoothly install the game system drive (usually C: Driver) and on SSD.

New Features

  • When an Animal Parry an Arrow a message will pop-up (The Animal Parried The Arrow)

Changed

  • Animals now have 75% to block an arrow (Instead of 100%) if the player attacked the animal before throwing that arrow

  • Loading Screen will now disappear before displaying wake up animation

Optimization

  • (Crack Texture) will now be loaded one time per game instead of once per biome is loaded to increase Performance

  • Loaded items in memory will be loaded in 1 frame instead of (1/16) Frame to prevent frame drops

  • if an item was not loaded in memory when chunk is loaded then it will be loaded in 3 frames instead of (1/16) Frame to prevent frame drops

  • Robot Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Mattress Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Tree Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Tree Leaves Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Tree Leaves Texture are now loaded once per biome instead of twice per biome to increase Performance

  • Animal Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Animal Uncooked/Cooked Meat Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Small/Med/Large Stones/Ores Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Boundary Water Map Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes

  • Closed memory leaks caused by textures not being unloaded with biome unload

  • Preloading Chunk Task is now multi-threaded to prevent frame drops

  • Chunks getting its nearby Chunks is now x4 faster and no longer cause from drops

  • (Save and Return to menu) is now much faster

  • Unloaded gameplay Music Clip from memory when player return to menu

  • Fixed nested Navigation data preventing Navigation from being unloaded from memory after chunk is saved casing memory leak

  • Meshes inside Buildings will now be unloaded from memory after Biome no longer have chunks loaded this prevents mesh memory leak

  • fixed a frame drop that happens when an animal attack the player

  • game will no longer frame drop when destroying a new type of robots

  • Chunks Reference data will now be cleared with the chunk to prevent memory leak

  • fixed a frame drop that happens when player first hit an enemy or a material

Bug Fixes

  • fixed a bug casing Items to stuck on Screen when dragging them ... That's the 5th time I fix this bug you have no idea

  • fixed clock tower first floor Button not being saved with chunk

  • fixed Books Control Buttons on Screen showing wrong icon when opening book by clicking Right Mouse Button on an item

  • fixed Anvil Preview having wrong tool level level when upgrading tools

  • fixed a bug that made upgrade events to transform tools instead of upgrading them

  • fixed timeline acceleration when a tutorial pop-up on screen

  • fixed a bug that appear when Deleting a Notification

  • fixed a bug preventing player from stealing from NPC while NPC is dead

Known Bugs

-I didn't want to delay this update, but they will be fixed next update

  • You may find 2 NPCs sleeping in the same bed.

Remember you can always Report any Problem you see and fixes will be made as soon as possible.

Source

Steam News / 27 September 2023

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