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Steam News6 January 20242y ago

Build 679 Performance Adjustment

Vehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant. Number of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load.

Full notes

Full MotorCubs RC update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes0 removals
  • Gameplay
  • Performance
addedVehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant.
changedNumber of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load.
changedFSR Scaling is 0.5 on Fastest/Fast
changedFSR Scaling is 0.55 on Simple
changedFSR Scaling is 0.6 on Good
changedFSR Scaling is 0.65 on Great/Fantastic
Number of MipMap texture renderers512256Number of MipMap texture renderers decreased, nerf

MotorCubs RC changes

addedVehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant.
changedNumber of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load.
changedFSR Scaling is 0.5 on Fastest/Fast
changedFSR Scaling is 0.55 on Simple
changedFSR Scaling is 0.6 on Good
  • Vehicle Body LODs are added, and Vehicle Wheel LOD distances are adjusted to be more performant.

  • Number of MipMap texture renderers is reduced from 512 to 256 for all quality settings for less CPU load.

  • FSR Scaling is 0.5 on Fastest/Fast

  • FSR Scaling is 0.55 on Simple

  • FSR Scaling is 0.6 on Good

  • FSR Scaling is 0.65 on Great/Fantastic

Source

Steam News / 6 January 2024

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