Full notes
Full Morbid Metal update
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Repeated intro
Hey everyone,
What changed
- Maps
- Fixes
- Performance
- UI and audio
- Balance
- Gameplay
Morbid Metal changes
we are back with some fixes for you!
Fixed: Player was getting stuck in 4 jump pads in Biome 2 subbiome
Fixed: Controller was vibrating nonstop in certain situations
- FixedWindowed Resolution auto-changed on restarting iteration through death or forfeit
Fixed: TSU enemy performance degradation
Fixed: Sometimes two routines were visually selected with controller when mouse is hovering over a card
Fixed: Stomping Press in B2 killed you when dodging into it at the right moment
- FixedPlayer was redirected to "This page isn't available" Youtube error when player clicked on the Youtube button on the Main Menu
Fixed: HA-3 and NOKO got stuck beneath the arena when pushed down with Vekta's Kinetic Blast while outside the boundary
Fixed: Upgrade stats for Blade Generator routine card was displayed in red instead of green on routine selection screen in-game
Fixed: Stacks charged faster on jumping off a ledge while sprinting while Static Boots Corpora is equipped
Fixed: Flux's backstab blink sometimes did not damage the enemy
Added: some arrows to the void tutorial for better player guidance
Thanks for the continued support <3
Source
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