Full notes
Full Morbid Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- Balance
- Fixes
- Maps
- Server
- Performance
Morbid Metal changes
here is another Hotfix for you!
Not included in this Patch: FSR3
Many of you have requested it, and we are currently testing our implementation to make sure everything works properly before pushing it live. So rest assured, it will be added to Morbid Metal very soon!
In the meantime, here are the patchnotes for the Hotfix:
Added: In Air Dodge with a 1.5sec cooldown and resetting on perfect dodge
Changed: Make Enemies less agressive (less chaotic combat)
Changed: Limits simultaneous attacks of some enemies (e.g. only one Ha 3 attacks at a time on Morbid difficulty)
Changed: Void Nexus Nodes adjusted description and title to only apply to paid interactables
Changed: Player invisibility decoy effect now looks more like player shapeshift
Changed: low health screen effect to look less like broken screen
Fixed: Some enemies not running towards Vekta Invisibility Decoy
Fixed: Servant Self destruct not destructing when close to Vekta Invisibility Decoy
Fixed: Unable to juggle Enemy Bruiser and variants in Air
Fixed: Enemy HA3 not stopping attack on getting staggered
Fixed: Enemy HA3 not stopping Attack laser on interruption through stagger or stun
Fixed: TSU Katana sometimes not attacking player
Fixed: Reduce Brightness of Sub biome Rift in Shop
Fixed: Health Pickups didn't give any health
Fixed: Prophet is invulnerable despite all Enemies being killed
Fixed: Rerolling now shows the same selection again if there are no alternatives
Fixed: Unlocking a character does not reset the protocol level of the existing character(s)
Fixed: Player water splashes flashing on the screen when the camera is low to the ground
Fixed: Nano Blades do not shoot if any enemy is stunned after 'Blade Generator' routine card is equipped
Fixed: Slightly improve CPU Performance when there are many enemies
Fixed: Chest in Biome 1 operators trials was obtainable even after fail state
Source
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