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Steam News4 July 20261mo ago

Morbid Metal Hotfix 22127

Hey everyone, here is another Hotfix for you! Not included in this Patch: FSR3 Many of you have requested it, and we are currently testing our implementation to make sure everything works properly before pushing it live

Full notes

Full Morbid Metal update

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Repeated intro

Hey everyone,

What changed

17 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Maps
  • Server
  • Performance
fixedhere is another Hotfix for you!
addedMany of you have requested it, and we are currently testing our implementation to make sure everything works properly before pushing it live. So rest assured, it will be added to Morbid Metal very soon!
fixedIn the meantime, here are the patchnotes for the Hotfix:
addedAdded: In Air Dodge with a 1.5sec cooldown and resetting on perfect dodge
changedChanged: Make Enemies less agressive (less chaotic combat)
changedChanged: Limits simultaneous attacks of some enemies (e.g. only one Ha 3 attacks at a time on Morbid difficulty)

Morbid Metal changes

fixedhere is another Hotfix for you!
addedMany of you have requested it, and we are currently testing our implementation to make sure everything works properly before pushing it live. So rest assured, it will be added to Morbid Metal very soon!
fixedIn the meantime, here are the patchnotes for the Hotfix:
addedAdded: In Air Dodge with a 1.5sec cooldown and resetting on perfect dodge
changedChanged: Make Enemies less agressive (less chaotic combat)

here is another Hotfix for you!

Not included in this Patch: FSR3

Many of you have requested it, and we are currently testing our implementation to make sure everything works properly before pushing it live. So rest assured, it will be added to Morbid Metal very soon!

In the meantime, here are the patchnotes for the Hotfix:

Added: In Air Dodge with a 1.5sec cooldown and resetting on perfect dodge

Changed: Make Enemies less agressive (less chaotic combat)

Changed: Limits simultaneous attacks of some enemies (e.g. only one Ha 3 attacks at a time on Morbid difficulty)

Changed: Void Nexus Nodes adjusted description and title to only apply to paid interactables

Changed: Player invisibility decoy effect now looks more like player shapeshift

Changed: low health screen effect to look less like broken screen

Fixed: Some enemies not running towards Vekta Invisibility Decoy

Fixed: Servant Self destruct not destructing when close to Vekta Invisibility Decoy

Fixed: Unable to juggle Enemy Bruiser and variants in Air

Fixed: Enemy HA3 not stopping attack on getting staggered

Fixed: Enemy HA3 not stopping Attack laser on interruption through stagger or stun

Fixed: TSU Katana sometimes not attacking player

Fixed: Reduce Brightness of Sub biome Rift in Shop

Fixed: Health Pickups didn't give any health

Fixed: Prophet is invulnerable despite all Enemies being killed

Fixed: Rerolling now shows the same selection again if there are no alternatives

Fixed: Unlocking a character does not reset the protocol level of the existing character(s)

Fixed: Player water splashes flashing on the screen when the camera is low to the ground

Fixed: Nano Blades do not shoot if any enemy is stunned after 'Blade Generator' routine card is equipped

Fixed: Slightly improve CPU Performance when there are many enemies

Fixed: Chest in Biome 1 operators trials was obtainable even after fail state

Source

Steam News / 4 July 2026

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