In this update11
Full notes
Full Morbid Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Security
- UI and audio
- Fixes
- Store
Morbid Metal changes
Today's content update brings long awaited variety to your builds!
We greatly expanded the choices you can make during the run to better forge your builds, refine them and find completely new ones!
Join our Discord and let us know what you think about the update!
8 ALL NEW CORPORA
16 ALL NEW ROUTINES
21 ADJUSTED ROUTINES
ROUTINES
On top of the 16 new Routines, we adjusted many existing routines, especially in the way they are being presented. Now, we have adjusted the spawning and connection of the Routines, leading to better build variety and depth.
FLUX ROUTINES
NEW
Blade Storm
Flux shoots out 1 Nano blade to a random Enemy for each time she hits an enemy with her Dodge Counter.
Thread The Needle
Blink Strike and Backstab deals +25% damage.
ADJUSTMENTS
Blade Dash (New position in Routinetree)
Bouncing Blades (New position in Routinetree)
Critical Linger (New position in Routinetree)
Lingering Blades (Bugfixes)
Infinite Slashes (Value tweaks, new position in Routinetree)
Killing Spree (Value tweaks, new position in Routinetree)
Opening Strike (Value tweeaks)
EKKU ROUTINES
NEW
Juggernaut
Ekku gets the Juggernaut Condition while casting Skills.
Determination
Juggernaut remains active for 3 additional seconds after completing a Skill.
Revenge
For each instance of damage taken from enemies while Juggernaut is active, you get 1 Stack of the Revenge Buff.
Unstoppable Force
While juggernaut is active, you can knock down minions by sprinting through them.
Suction
Echo Strike pulls enemies in on Cast. Small Radius
Heavy Metal
Ekku´s base Skill Damage is increased
Parasite
Enemies that have an Echo Implanted are stunned for 3 seconds. This can only happen once per combat.
Destabilize
Enemies with an active implanted Echo receive more damage.
ADJUSTMENTS
Fly Swatter (New position in Routinetree)
Exploit Weakness (Value tweaks, new position in Routinetree)
Ripples (New functionality, new position in Routinetree)
Stunning Swing (Value tweaks, new position in Routinetree)
Echo Chamber (New position in Routinetree)
VEKTA ROUTINES
NEW
Ghost In The Shell
Vekta turns invisible for a short duration after using Skills.
Surprise
You deal more damage to enemies while invisible.
Stable Shift
Shapeshifting does not break invisibility anymore.
Offguard
Dealing damage with skills to enemies while you are invisible, stuns them.
ADJUSTMENTS
Black Hole (New position in Routinetree)
Crowd Control (New position in Routinetree)
Bouncing Shuriken (Value tweaks, new position in Routinetree
Linked Attraction (New position in Routinetree)
Link Jump (New position in Routinetree)
Shared Burdens (New position in Routinetree)
Shared Pain (New position in Routinetree)
SYSTEM ROUTINES
NEW
Precision Laser
Your Drones deal more damage.
No Worries
While you have at least 1 Barrier, your Skills deal more damage against Bosses
CORPORA
On top of the new Corpora (down below), we greatly increased and rebalanced the effect Corpora have on the run. They now are vastly more potent, significantly shaping your run and changing your playstyles!
NEW CORPORA
Matryoshka
When an Orb hits an Enemy, it splits into smaller Orbs that deal less Damage.
Soul Stab
Killing Enemies with Backstab or Blink Strike gives this Corpora 1 Stack. You deal increased Damage per Stack on this Corpora.
Minion Slayer
Increases your damage against Minion Enemies.
Reverb
Add 1 stack of Reverb for each enemy killed. When hitting a Boss with any Skill, it consumes all stacks and deals extra damage per stack.
Rhino Mask
Increases the Juggernaut Damage Reduction.
Mortal Reminder
Increases Revenge Damage per stack.
Static Boots
Add stacks of Static to this corpora by sprinting. Using skills consumes all stacks and deals additional damage.
Ghillie Suit
Invisibility does not break instantly but lingers before disappearing completely.
But that's not all! Here are other additions, changes and fixes!
Added: Enemy Bruiser Bulwark Variant
Added: Buffs stack displays under health bar
Changed: Yellow cable glow animation
Changed: Unstuck button now also unstucks enemies by resetting them to their spawn points
- ChangedReduced Eagle damage trigger size to half size
Changed: Audio for hitting Enemies with barrier
Changed: Barrier now displayed on the right of healthbar
Fixed: Ekku's Echo Implant glitching through roof during Saru fight
Fixed: Void Nexus sometimes not updating the yellow cable after purchase
Fixed: Enemies stuck in falling position
Fixed: Enemies in sub-biomes sometimes got two level increases instead of one
Fixed: Echo Strike casting multiple times when dodging in the meantime
Fixed: Corpora Recycler displayed wrong rarity if Corpora Enhancer was used previously
We’re looking forward to your feedback as we continue shaping Morbid Metal during Early Access!
Source
Changelog.gg summarizes and formats this update. How we read updates.
