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Steam News23 June 20261mo ago

EARLY ACCESS CONTENT UPDATE #02 — BUILD VARIETY

Today's content update brings long awaited variety to your builds! We greatly expanded the choices you can make during the run to better forge your builds, refine them and find completely new ones!

In this update11

Full notes

Full Morbid Metal update

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What changed

7 fixes28 additions21 changes0 removals
  • Gameplay
  • Balance
  • Security
  • UI and audio
  • Fixes
  • Store
addedToday's content update brings long awaited variety to your builds!We greatly expanded the choices you can make during the run to better forge your builds, refine them and find completely new ones!
addedROUTINESOn top of the 16 new Routines , we adjusted many existing routines, especially in the way they are being presented. Now, we have adjusted the spawning and connection of the Routines, leading to better build variety and depth.
addedFLUX ROUTINESNEW
changedFLUX ROUTINESThread The Needle Blink Strike and Backstab deals +25% damage.
addedFLUX ROUTINESBlade Dash (New position in Routinetree)
addedFLUX ROUTINESBouncing Blades (New position in Routinetree)

Morbid Metal changes

addedWe greatly expanded the choices you can make during the run to better forge your builds, refine them and find completely new ones!
addedOn top of the 16 new Routines , we adjusted many existing routines, especially in the way they are being presented. Now, we have adjusted the spawning and connection of the Routines, leading to better build variety and depth.
addedNEW
changedThread The Needle Blink Strike and Backstab deals +25% damage.
addedBlade Dash (New position in Routinetree)

Today's content update brings long awaited variety to your builds!

We greatly expanded the choices you can make during the run to better forge your builds, refine them and find completely new ones!

Join our Discord and let us know what you think about the update!

8 ALL NEW CORPORA

16 ALL NEW ROUTINES

21 ADJUSTED ROUTINES

ROUTINES

On top of the 16 new Routines, we adjusted many existing routines, especially in the way they are being presented. Now, we have adjusted the spawning and connection of the Routines, leading to better build variety and depth.

FLUX ROUTINES

NEW

  • Blade Storm

    • Flux shoots out 1 Nano blade to a random Enemy for each time she hits an enemy with her Dodge Counter.

  • Thread The Needle

    • Blink Strike and Backstab deals +25% damage.

ADJUSTMENTS

  • Blade Dash (New position in Routinetree)

  • Bouncing Blades (New position in Routinetree)

  • Critical Linger (New position in Routinetree)

  • Lingering Blades (Bugfixes)

  • Infinite Slashes (Value tweaks, new position in Routinetree)

  • Killing Spree (Value tweaks, new position in Routinetree)

  • Opening Strike (Value tweeaks)

EKKU ROUTINES

NEW

  • Juggernaut

    • Ekku gets the Juggernaut Condition while casting Skills.

  • Determination

    • Juggernaut remains active for 3 additional seconds after completing a Skill.

  • Revenge

    • For each instance of damage taken from enemies while Juggernaut is active, you get 1 Stack of the Revenge Buff.

  • Unstoppable Force

    • While juggernaut is active, you can knock down minions by sprinting through them.

  • Suction

    • Echo Strike pulls enemies in on Cast. Small Radius

  • Heavy Metal

    • Ekku´s base Skill Damage is increased

  • Parasite

    • Enemies that have an Echo Implanted are stunned for 3 seconds. This can only happen once per combat.

  • Destabilize

    • Enemies with an active implanted Echo receive more damage.

ADJUSTMENTS

  • Fly Swatter (New position in Routinetree)

  • Exploit Weakness (Value tweaks, new position in Routinetree)

  • Ripples (New functionality, new position in Routinetree)

  • Stunning Swing (Value tweaks, new position in Routinetree)

  • Echo Chamber (New position in Routinetree)

VEKTA ROUTINES

NEW

  • Ghost In The Shell

    • Vekta turns invisible for a short duration after using Skills.

  • Surprise

    • You deal more damage to enemies while invisible.

  • Stable Shift

    • Shapeshifting does not break invisibility anymore.

  • Offguard

    • Dealing damage with skills to enemies while you are invisible, stuns them.

ADJUSTMENTS

  • Black Hole (New position in Routinetree)

  • Crowd Control (New position in Routinetree)

  • Bouncing Shuriken (Value tweaks, new position in Routinetree

  • Linked Attraction (New position in Routinetree)

  • Link Jump (New position in Routinetree)

  • Shared Burdens (New position in Routinetree)

  • Shared Pain (New position in Routinetree)

SYSTEM ROUTINES

NEW

  • Precision Laser

    • Your Drones deal more damage.

  • No Worries

    • While you have at least 1 Barrier, your Skills deal more damage against Bosses

CORPORA

On top of the new Corpora (down below), we greatly increased and rebalanced the effect Corpora have on the run. They now are vastly more potent, significantly shaping your run and changing your playstyles!

NEW CORPORA

  • Matryoshka

    • When an Orb hits an Enemy, it splits into smaller Orbs that deal less Damage.

  • Soul Stab

    • Killing Enemies with Backstab or Blink Strike gives this Corpora 1 Stack. You deal increased Damage per Stack on this Corpora.

  • Minion Slayer

    • Increases your damage against Minion Enemies.

  • Reverb

    • Add 1 stack of Reverb for each enemy killed. When hitting a Boss with any Skill, it consumes all stacks and deals extra damage per stack.

  • Rhino Mask

    • Increases the Juggernaut Damage Reduction.

  • Mortal Reminder

    • Increases Revenge Damage per stack.

  • Static Boots

    • Add stacks of Static to this corpora by sprinting. Using skills consumes all stacks and deals additional damage.

  • Ghillie Suit

    • Invisibility does not break instantly but lingers before disappearing completely.

But that's not all! Here are other additions, changes and fixes!

  • Added: Enemy Bruiser Bulwark Variant

  • Added: Buffs stack displays under health bar

  • Changed: Yellow cable glow animation

  • Changed: Unstuck button now also unstucks enemies by resetting them to their spawn points

  • ChangedReduced Eagle damage trigger size to half size
  • Changed: Audio for hitting Enemies with barrier

  • Changed: Barrier now displayed on the right of healthbar

  • Fixed: Ekku's Echo Implant glitching through roof during Saru fight

  • Fixed: Void Nexus sometimes not updating the yellow cable after purchase

  • Fixed: Enemies stuck in falling position

  • Fixed: Enemies in sub-biomes sometimes got two level increases instead of one

  • Fixed: Echo Strike casting multiple times when dodging in the meantime

  • Fixed: Corpora Recycler displayed wrong rarity if Corpora Enhancer was used previously

We’re looking forward to your feedback as we continue shaping Morbid Metal during Early Access!

Morbid Metal

Source

Steam News / 23 June 2026

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