Full notes
Full Morbid Metal update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Security
Morbid Metal changes
Today we have another Hotfix to address some bugs! Don't forget to join us on Discord to leave feedback and ask questions. You are such a great community and we thankful for all the great feedback we are receiving <3
CHANGES AND ADDITIONS
Added: Unstuck Button in Pause Menu
Added: Impact VFX when character lands after dropping down into the Abyssal Assembly
Changed: Ekku Ground Shatter's recovery time was too long. Now you can attack sooner after performing Ground Shatter
BUG FIXES
Fixed: Stats not showing correctly in Greed Devils Bargain
Fixed: Jump sometimes not working
Fixed: Saru Super Jump Indicator not showing up
Fixed: Noko Shockwave not visible sometimes
Fixed: Vekta Telekinesis teleports you through the ceiling and then you are stuck outside combat
Fixed: performance spikes when entering Sunken Grounds
Fixed: Re-roll button not working with controller
Fixed: Getting stuck in bounce pads in Abyssal Assembly
Fixed: Corpora Recycler has no back button
Fixed: Exploit - Interactables not refunding Nano Chips correctly
Fixed: Exploit - Attack and Dodge spamming with Vekta
Fixed: Exploit - Nano chips earned from training camp can be taken to the run.
As always, thank you very much for the amazing support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
