Update log
Full Morbid Metal update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
The journey is just getting started.
Since its announcement, Morbid Metal has been shaped by combat, iteration, and community, and today, we’re excited to share a clearer look at what’s coming next.
Our Early Access Roadmap Trailer is now live, outlining the major updates planned throughout 2026.
Disclaimer: All dates & content are subject to change.
⚙️ May 21 — Major Update #1
Our first major Early Access update brings core improvements and new content:
Enemy systems update
New sub-biomes
Steam Deck version(Actually, STEAM DECK VERIFIED already! Check it out on your device)
This update focuses on strengthening the core experience and improving accessibility.
☀️ Early Summer — Major Update #2
The second update expands progression and build variety:
New temporary upgrades
New permanent upgrades
Combo systems update
“Aura farming” systems
Expect more depth in how you shape your runs and your long-term progression.
🌇 Late Summer — Major Update #3
The third update introduces new ways to engage with the game:
New paths in the Void
Minigames
New hero to unlock
This is where experimentation and variety take a bigger role in your Iterations.
🍂 Fall — Upcoming Updates
Beyond summer, we’re planning even more content:
New cinematics
More enemies
More boss fights
More loot
Expanded lore
These updates will continue to grow both the gameplay and the world of Morbid Metal.
Even though we've presented you with the timeline, that doesn't mean we won't do updates in the meantime.
We're actively working on the hotfixes and patches and following the community's feedback. While we're at it! You can leave your ideas and suggestions here and connect with the developers on Discord.
Thank you for joining us on this path to 1.0, Morbid Metal team
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