Full notes
Full Moor Rail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
- Fixes
Update Notes
Hello, this is Play Mephistowaltz.
This update focuses on improving early story immersion, refining Infinite Mode, and optimizing overall performance. Below are the detailed changes.
Story & Presentation
The first story segment following the opening cutscene has been revised.
New cutscenes have been added, increasing narrative density and immersion.
New Monster: Metropolitan Area
New Metropolitan monsters have been added.
Currently available in Infinite Mode.
Animations will be added in a future update.
The Metropolitan Boss is currently in development.
The boss and the Metropolitan stage are planned for the next update.
Infinite Mode Adjustments
Supply-type monsters now spawn faster and appear in pairs instead of one.
Boss appearances have been removed from Infinite Mode to allow better focus on endless gameplay.
Gameplay & Optimization
Fixed an issue where supply raiders dropped while holding supply images.
Optimized performance by fixing objects and particles that were not properly destroyed.
Thank you for playing, and please look forward to upcoming updates.
— Play Mephistowaltz
Source
Changelog.gg summarizes and formats this update. How we read updates.
