In this update8
Full notes
Full Moor Rail update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Moor Rail changes
Moor Rail – Update Announcement
Hello, this is Play Mephistowaltz.
Moor Rail continues to grow as we work toward a polished and complete experience, and we are currently aiming for an official release in January 2026. Thanks to your support and feedback, the game improves with every update, and this patch brings several new additions and adjustments.
Below are the details of this update:
1. New Factory Monster Added
A new Factory-type monster has been introduced.
You can temporarily try it out in Infinite Mode.
2. New Ocean Story Added
Additional story content has been added to the ocean region.
Player Growth Adjustments
3. Status Level-Up Rebalance
Maximum level increased from Lv. 10 → Lv. 30
Upgrade costs have been reduced to create a smoother progression curve.
4. Train Passive Upgrade Adjustments
All train passive upgrade caps increased from Lv. 10 → Lv. 20
Maximum train count remains the same, but mercenary capacity increased from 5 → 9.
System Notice
5. Story Review System Temporarily Disabled
Due to a temporary issue detected in the Story Review system, it will remain disabled until the official release.
It will return once stability is ensured.
Thank you for continuing to support Moor Rail. We will keep polishing the game as we move toward the official launch. Your feedback means a great deal to us—please look forward to what’s coming next.
– Play Mephistowaltz
Source
Changelog.gg summarizes and formats this update. How we read updates.
