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Steam News14 May 20206y ago

Patch 1.1.5

Moor has gone through some major changes since it's release in december 2019. You can read about some of the changes below, but please check out the other patch notes as well. with 1.1.

Full notes

Full Moor update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions7 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedHere's patch 1.1.5 for Moor!Made improvements to dungeon generation to hopefully reduce confusing mazes.
addedHere's patch 1.1.5 for Moor!Added several new parts / rooms / areas to the dungeon generation for all areas in the game.
changedHere's patch 1.1.5 for Moor!Changed music theme for the second area / dungeon. 'Heart of the Beast' - Kevin MacLeod
changedHere's patch 1.1.5 for Moor!Changed music theme for when dying. 'Lost Time' - Kevin MacLeod
changedHere's patch 1.1.5 for Moor!Increased damage and decreased health for certain enemies. It should now be easier to kill enemies, as some of them could take way too many hits, but they'll also deal more damage to you.
changedHere's patch 1.1.5 for Moor!Improved the 'Stats' menu. The menu is now more 'visual' but I'm still not happy with it and it might get some more changes.

Moor has gone through some major changes since it's release in december 2019. You can read about some of the changes below, but please check out the other patch notes as well. with 1.1.5 I'd like to promote my game with a 25% discount starting 15. may 2020 which lasts for two weeks.

Here's patch 1.1.5 for Moor!

  • Made improvements to dungeon generation to hopefully reduce confusing mazes.

  • Added several new parts / rooms / areas to the dungeon generation for all areas in the game.

  • Changed music theme for the second area / dungeon.'Heart of the Beast' - Kevin MacLeod

  • Changed music theme for when dying.'Lost Time' - Kevin MacLeod

  • Increased damage and decreased health for certain enemies. It should now be easier to kill enemies, as some of them could take way too many hits, but they'll also deal more damage to you.

  • Improved the 'Stats' menu. The menu is now more 'visual' but I'm still not happy with it and it might get some more changes.

  • Added a new 'mimic' enemie ;)

  • Made changes to how the player moves. It might feel like you are moving on ice as speed will gradually increase / decrease.

  • Improved how the collision system works. Collision is now more smooth and you wont get stuck on corners and small areas anymore.

  • Decreased chance to spawn with a shield when you start a new playthrough.

  • Decreased chance for bows to be available in the store.

  • Fixed some bugs for certain enemies.

  • Fixed some bugs in the second bossfight.

If you find any bugs related to this patch, or have any suggestions please give me feedback!

Source

Steam News / 14 May 2020

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