Full notes
Full Moor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
This patch for Moor brings lots of new content, changes and bug fixes to the game, and because of that I have moved it from version 1.1.6.1 to 1.2 and call this the first 'major patch'. With this patch there's also a 25% discount starting 8th of october, lasting one week.
Additions:
Added dungeon map! The map itself is fairly simple, and will only display a minimalistic top-down drawing of the current dungeon floor you are in. You can open the map by pressing"M"(by default), which can be changed in the key binding section in the settings menu. There is currently no player marker, and no'fog of war'effect revealing the map as you go. You'll se the entire map at once.
Added compass, which will point in the direction you are looking. It is visible while the map is open.
You can now pause the game, and it will be paused in ALL menus. Because of this you can also eat / drink while in the inventory menu. Pause can be enabled / disabled in the settings menu, under 'general settings' and will be on by default.
Added some new furnitures. Some which has loot and some which are just decorative.
Added lots of new dungeon parts / assets.
Added skeleton enemy without a shield. This one is now more common than the one with a shield.
Added spider enemy that will hang from the celling, which will drop down if you get too close.
Added a new enemy: 'priest' which is the first normal enemy with ranged attacks.
Added new sound effects to the 'human' enemies, which are commonly found in the last dungeon area.
Added sound effect for when climbing ladders.
Changes:
Made small improvements to all enemies. Both visual and back-end.
Changed so enemies with shields might perform an 'instant attack' after blocking your attack, where if they block your attack they might instantly attack you back.
Changed so the 'Skull' enemy will do a 'jump attack' on you, instead of just blocking your way, which were their original purpose.
Changed so the max xp needed to level up will increase for each level, instead of each level only needing 100 xp to level up. It now starts on 50 xp and increases with 25 xp each level.
Incresed how much you increase each stat when you level them up. Leveling up health will now increase 25 instead of 10 etc.
All skills which you can level up in the stats menu are now capped to level 5 instead of level 10, making it easier to reach max level in each individual stat.
Reduced stamina cost for all items in the game, making it more preferable to use heavier weapons.
Made graphical changes to all menus and GUI.
Made some visual improvements to the main hall area in the castle.
Overhauled the throneroom's appearance when it's dark (before you defeat the last boss).
New:
Old: The plan with this is to replace the last boss with another boss at some point.
All objects that can be pushed (statues, crates, etc.) will now be pushed further for each push, so puzzles containing pushing certain objects wont take forever!
Fixes:
Fixed a bug where enemies in a 'passive / idle' state would always move downwards, resulting in it seeming like they would hunt you down regardless of where you were and if they had spotted
Source
Changelog.gg summarizes and formats this update. How we read updates.
