Full notes
Full Moor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
I've been working alot on a new patch for Moor, so here it is:
Added key binding page in the settings menu.
Added max limit to skills in the stats menu.
Fixed a bug where certain secondary items could replace items already in your secondary slot.
If your spell casts (magic / mana) goes below your 'minimum spell casts' it will slowly refill. Added so you always have one in minimum spell casts.
Improvements to enemies and combat. Enemy's knockback and stun will vary based on what weapon you're using.
Added minor graphical upgrades to certain areas.
Improved the big library area in the castle.
improved mechanics for objects that can be pushed.
Minor improvements to the GUI.
Minor improvements to interactables like levers and buttons.
Doors with gold locks (which goes up/down to another floor) are now easier to distinguish from other doors.
Added save state to more / all doors, secret doors / areas, puzzle levels and more so they will stay the way you left them.
Added dexterity skill to the stats menu. Dexterity will increase attack speed as well as decrease stamina usage. Strength will now also decrease stamina usage.
Minor improvements to bow & arrow.
Improved item descriptions in the inventory.
If you find any bugs related to this patch, please give me feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
