Full notes
Full Moonstrider update
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What changed
- Gameplay
- Store
- Balance
- UI and audio
- Performance
- Fixes
Moonstrider changes
Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progress. The goal of these is to make items more useful and give a stronger incentive for using gems. Let us know what you think of Nadia and the new changes, and here's a detailed list of update notes if you're interested: Features
Nadia! The fourth character and first melee fighter.
Merchants now have more and better items the more trades you make. Killing a Merchant resets the trade progress.
Small 'cutscene' when defeating the Cyborg Salvagers
New active items: Psy Lattice for more gems, and Ghost Skin for some emergency invulnerability
New passive item: Morhpic Roots, which reduces stun duration
Shield debuff. Damage reduces maximum by 1, ion damage by 2. Using fuel or a recharge station resets this
Balance & Adjustments
Most combat items are 25-50% more effective
Buffed Photosynthesis Gland
Increased shield recharge rate
Updated GUI with more shield information
Slightly decreased health drops
Slower system size progression
Changed Chance Amulet and Decennial Bloom art
Viktor is significantly easier to unlock
Added Viktor's character selection art
Buffed Viktor's charged shots
Temporarily removed Broken Radio
Seed input is more responsive
More game pause when hurt
Spike Flowers have a delay and new art when exploding
Increased Poero walk speed
Faster drop-down when on platforms
Cyborg Salvagers will not summon walls if players are too close
Decreased scaling costs of Fuel Pumps and Health Stations
New platform layout with the Heimdall AI
Lowered volume of William's teleport sound
Bug Fixes
Defeating the Cyborg Salvagers properly ends the game
Cyborg Salvagers HP displays over item list
Master items now display on the GUI
Pressing "Try again" with no seed entered generates a new seed
Pausing in the Tutorial no longer crashes
Dying in mid-air no longer has the corpse instantly fall down.
Dying in the Space Station no longer rotates the camera
Fixed platform drop-down with controller
Source
Changelog.gg summarizes and formats this update. How we read updates.
