HomeGamesUpdatesPricingMethodology
Steam News5 November 201510y ago

Update #5 - Nadia and Major Rebalancing

Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that.

Full notes

Full Moonstrider update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions10 changes4 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedWow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progress. The goal of these is to make items more useful and give a stronger incentive for using gems. Let us know what you think of Nadia and the new changes, and here's a detailed list of update notes if you're interested: Features
addedMerchants now have more and better items the more trades you make. Killing a Merchant resets the trade progress.
addedNew active items: Psy Lattice for more gems, and Ghost Skin for some emergency invulnerability
addedNew passive item: Morhpic Roots, which reduces stun duration
changedShield debuff. Damage reduces maximum by 1, ion damage by 2. Using fuel or a recharge station resets this
changedBalance & Adjustments

Moonstrider changes

addedWow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progress. The goal of these is to make items more useful and give a stronger incentive for using gems. Let us know what you think of Nadia and the new changes, and here's a detailed list of update notes if you're interested: Features
addedMerchants now have more and better items the more trades you make. Killing a Merchant resets the trade progress.
addedNew active items: Psy Lattice for more gems, and Ghost Skin for some emergency invulnerability
addedNew passive item: Morhpic Roots, which reduces stun duration
changedShield debuff. Damage reduces maximum by 1, ion damage by 2. Using fuel or a recharge station resets this

Wow, it feels like it's been too long since I've uploaded a build. This update was supposed to come out last week but loads of miscellaneous bugs and hardware issues delayed it until now. Sorry about that. Apology out of the way, here's the awesome news! A brand-new character, Nadia, is in the game, fighting with high-explosives and a hefty wrench. It took a bunch of work to make a melee character work, since until she came around everything was balanced against ranged characters, but she's turned out to be my favorite character (so far). Also, there's two major balance adjustments. First, shields have been nerfed, with the maximum temporarily decreasing as you take damage and resetting with fuel use. To compensate for this, combat items have been buffed about 25%. Second, merchants give better and better trades the more you interact with them, but killing any merchant resets that progress. The goal of these is to make items more useful and give a stronger incentive for using gems. Let us know what you think of Nadia and the new changes, and here's a detailed list of update notes if you're interested: Features

  • Nadia! The fourth character and first melee fighter.

  • Merchants now have more and better items the more trades you make. Killing a Merchant resets the trade progress.

  • Small 'cutscene' when defeating the Cyborg Salvagers

  • New active items: Psy Lattice for more gems, and Ghost Skin for some emergency invulnerability

  • New passive item: Morhpic Roots, which reduces stun duration

  • Shield debuff. Damage reduces maximum by 1, ion damage by 2. Using fuel or a recharge station resets this

Balance & Adjustments

  • Most combat items are 25-50% more effective

  • Buffed Photosynthesis Gland

  • Increased shield recharge rate

  • Updated GUI with more shield information

  • Slightly decreased health drops

  • Slower system size progression

  • Changed Chance Amulet and Decennial Bloom art

  • Viktor is significantly easier to unlock

  • Added Viktor's character selection art

  • Buffed Viktor's charged shots

  • Temporarily removed Broken Radio

  • Seed input is more responsive

  • More game pause when hurt

  • Spike Flowers have a delay and new art when exploding

  • Increased Poero walk speed

  • Faster drop-down when on platforms

  • Cyborg Salvagers will not summon walls if players are too close

  • Decreased scaling costs of Fuel Pumps and Health Stations

  • New platform layout with the Heimdall AI

  • Lowered volume of William's teleport sound

Bug Fixes

  • Defeating the Cyborg Salvagers properly ends the game

  • Cyborg Salvagers HP displays over item list

  • Master items now display on the GUI

  • Pressing "Try again" with no seed entered generates a new seed

  • Pausing in the Tutorial no longer crashes

  • Dying in mid-air no longer has the corpse instantly fall down.

  • Dying in the Space Station no longer rotates the camera

  • Fixed platform drop-down with controller

Source

Steam News / 5 November 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.