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Steam News5 January 20242y ago

MOONSHIRE Demo Update 0.2.2

Thank you for trying out the MOONSHIRE demo! I've received tons of great feedback, and I hope this update addresses some of the bigger problems that people were encountering.

Full notes

Full MOONSHIRE update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedThank you for trying out the MOONSHIRE demo! I've received tons of great feedback, and I hope this update addresses some of the bigger problems that people were encountering. There's a ton of new content in development for the demo, and some of that content is now available as well:
addedNew Boss (#3) can now be found guarding the entrance to the dungeon west of town
addedBalancing, moveset, and design changes for the Spear, Greatsword, Lightning Rod, and a new weapon
changedOverhauled the darkness and lighting systems Cleaner style to the light borders and overlaps Adapts to screen resolution differences more accurately
changedUpdated the controls for Healing and Throwing Press the Pickup button once to drop your weapon - no need to double press Hold the Pickup button to Heal (and sacrifice weapon) Hold the Attack button to throw your weapon Holding the Dodge button will be reserved for a later ability
changedReworked the balloon minigame so it doesn't require hard-throwing the boomerang

MOONSHIRE changes

addedThank you for trying out the MOONSHIRE demo! I've received tons of great feedback, and I hope this update addresses some of the bigger problems that people were encountering. There's a ton of new content in development for the demo, and some of that content is now available as well:
addedNew Boss (#3) can now be found guarding the entrance to the dungeon west of town
addedBalancing, moveset, and design changes for the Spear, Greatsword, Lightning Rod, and a new weapon
changedOverhauled the darkness and lighting systems Cleaner style to the light borders and overlaps Adapts to screen resolution differences more accurately
changedUpdated the controls for Healing and Throwing Press the Pickup button once to drop your weapon - no need to double press Hold the Pickup button to Heal (and sacrifice weapon) Hold the Attack button to throw your weapon Holding the Dodge button will be reserved for a later ability

Thank you for trying out the MOONSHIRE demo! I've received tons of great feedback, and I hope this update addresses some of the bigger problems that people were encountering. There's a ton of new content in development for the demo, and some of that content is now available as well:

New Boss (#3) can now be found guarding the entrance to the dungeon west of town

Balancing, moveset, and design changes for the Spear, Greatsword, Lightning Rod, and a new weapon

Overhauled the darkness and lighting systems Cleaner style to the light borders and overlaps Adapts to screen resolution differences more accurately

Updated the controls for Healing and Throwing Press the Pickup button once to drop your weapon - no need to double press Hold the Pickup button to Heal (and sacrifice weapon) Hold the Attack button to throw your weapon Holding the Dodge button will be reserved for a later ability

Reworked the balloon minigame so it doesn't require hard-throwing the boomerang

To indicate health, Bosses now start turning more red after they reach half HP

Better placement and clarity of some of the tutorial text

Fire damage on enemies is now visibly shown. Torches feel really strong with this change!

Changed the Lightning spell back to what it was pre-Steam When you heal, all nearby enemies are struck by explosive lightning The spell is no longer tied to throwing your weapon

MANY bugfixes, including (but not limited to): Save Files #4 and #5 did not work properly Dying with a weapon could cause problems when respawning Camera blip when a level loads in Area music not restarting after certain fights Some areas would incorrectly block the player from using their default sword Intro cutscene text would sometimes not fit on common screen sizes

Source

Steam News / 5 January 2024

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