Full notes
Full MOONSHIRE update
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What changed
- Gameplay
- UI and audio
- Balance
MOONSHIRE changes
Thank you for trying out the MOONSHIRE demo! I've received tons of great feedback, and I hope this update addresses some of the bigger problems that people were encountering. There's a ton of new content in development for the demo, and some of that content is now available as well:
New Boss (#3) can now be found guarding the entrance to the dungeon west of town
Balancing, moveset, and design changes for the Spear, Greatsword, Lightning Rod, and a new weapon
Overhauled the darkness and lighting systems Cleaner style to the light borders and overlaps Adapts to screen resolution differences more accurately
Updated the controls for Healing and Throwing Press the Pickup button once to drop your weapon - no need to double press Hold the Pickup button to Heal (and sacrifice weapon) Hold the Attack button to throw your weapon Holding the Dodge button will be reserved for a later ability
Reworked the balloon minigame so it doesn't require hard-throwing the boomerang
To indicate health, Bosses now start turning more red after they reach half HP
Better placement and clarity of some of the tutorial text
Fire damage on enemies is now visibly shown. Torches feel really strong with this change!
Changed the Lightning spell back to what it was pre-Steam When you heal, all nearby enemies are struck by explosive lightning The spell is no longer tied to throwing your weapon
MANY bugfixes, including (but not limited to): Save Files #4 and #5 did not work properly Dying with a weapon could cause problems when respawning Camera blip when a level loads in Area music not restarting after certain fights Some areas would incorrectly block the player from using their default sword Intro cutscene text would sometimes not fit on common screen sizes
Source
Changelog.gg summarizes and formats this update. How we read updates.
