Full notes
Full Moon Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Moon Runner changes
Patch Notes V0.7
Added two aim-assist options for gamepad input settings: Rotation and Slow Down. Rotation set by default.
Added gamepad joystick acceleration option in input settings.
Added minor latent damage to Cortex Energy Device while it fires its charge, additional to the main damage.
Added lateral falling friction to prevent flying long distances when dashing off ledges.
Added block to dashing when facing a wall to better prevent conflict with climbing mechanic.
Adjusted Unit Droid attack patterns.
Adjusted energy refill when Unit Droid is destroyed to 50 energy units only.
Improved leaderboard UI navigation.
Fixed Unit Droid enemy AI navigation issue.
Fixed issue with shield getting stuck on and no way to disable it.
Fixed issue with modules being hit through shield and causing damage.
Fixed issue with crosshair not updating after hitting enemy with Cortex Energy Device.
Fixed issue with Cortex Energy Device aiming broken after running out of rifle ammo and still holding aim button.
Fixed error in info text for delivery modules showing wrong credits awarded for delivery.
Fixed issue with shield causing a velocity drop when activated in air.
Fixed issue with jump not working after using ball shield.
Fixed issue with jump not charging.
Various other tweaks and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
