Full notes
Full Moon Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
- Performance
Patch Notes
Adjusted monolith markers on map for better visibility.
Adjusted ladder mechanic for better placement and perspective.
Fixed issue with monolith delivery waypoints sometimes not being removed when current deliveries completed and other minor adjustments to monolith waypoint behavior.
Fixed issue with monolith names not saving/loading properly.
Disabled random generation of monolith names on each playthrough and gave them constant names for more consistent replays.
Fixed issue with modules carried into boss fight still respawning with player if boss was not engaged or is defeated.
Fixed issue with error dialogue appearing after quitting the game with DLSS enabled.
Added "View Distance" to "Features" section of Video settings - affects rock foliage culling.
Added "Low" option for "Shadows" setting and adjusted graphics presets accordingly.
Various other tweaks and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
