Full notes
Full Moon Runner update
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What changed
- Balance
- Performance
- UI and audio
- Gameplay
- Fixes
Patch Notes
Increased Skull Ghost damage interval - damage is now applied at a slower rate.
Modules carried into boss fight will respawn near player after death even if used.
Adjusted graphics auto detect system to better target performance.
Removed text from module labels when many modules are near each other, reducing UI clutter.
Added a dim light to modules when on the ground to increase visibility.
Added drop-shadow to crosshair to increase visibility.
Fixed issue with Unit Menu tabs switching twice when using gamepad and slot selected.
Fixed issue with some graphics settings not saving on relaunch.
Various other tweaks and fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
