Full notes
Full Moon Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Maps
- Fixes
- Performance
V0.4 Patch Notes:
Raised the minimum fall speed for damage when landing from jump or fall.
Added "Physical Animation" toggle under "Features" of "Graphics Settings", and set to "Off" for "Low" preset.
Skull Ghosts are now killable with Energy Charge Device and refill energy when killed.
Added Steam Achievement for first Skull Ghost killed.
Fixed issue with broken map rotation using mouse.
Fixed issue with map monoliths inconsistent visibility.
Fixed issue with vertical jumping velocity on ramps and steps.
Fixed issue with broken input when returning to main menu.
Fixed issue with landscape material type not being set/saved properly on graphics presets.
Enabled Distance field AO for "Lighting" settings and set larger texture pool on "Textures" setting for "Low" options.
Improved shader caching to fix missing materials and compilation issues.
Various other tweaks/fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
