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Steam News16 October 20196y ago

Making Progress

Hi everyone, It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then.

Full notes

Full Monsters and Monocles update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedWe're still in the process of working through a pretty massive team member transition, as Gavin, the game's new programmer gets up to speed with 5+ years worth of someone else's codebase.
changedWith this in mind, we felt that it was wise to initially focus on a broad range of general QOL improvements, polish and fixes across the entire game as he finds his feet, rather than dive into more complex aspects right off the bat.

Monsters and Monocles changes

addedWe're still in the process of working through a pretty massive team member transition, as Gavin, the game's new programmer gets up to speed with 5+ years worth of someone else's codebase.
changedWith this in mind, we felt that it was wise to initially focus on a broad range of general QOL improvements, polish and fixes across the entire game as he finds his feet, rather than dive into more complex aspects right off the bat.

Hi everyone,

It's been a while since our last update, so I wanted to offer a quick rundown of what we've been up to since then.

We're still in the process of working through a pretty massive team member transition, as Gavin, the game's new programmer gets up to speed with 5+ years worth of someone else's codebase.

With this in mind, we felt that it was wise to initially focus on a broad range of general QOL improvements, polish and fixes across the entire game as he finds his feet, rather than dive into more complex aspects right off the bat.

Rest assured that we're actively working towards another fully-fledged update, which will be set live as soon as it's ready.

We thank you once again for all of your continual patience, it really means a lot :)

Craig

Source

Steam News / 16 October 2019

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