Full notes
Full Monster Portal update
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What changed
- Gameplay
- UI and audio
- Store
- Performance
- Fixes
Monster Portal changes
Major update!
Major changes
Each hero now has his own ultimate ability
Added 2 loot bosses that randomly spawn
Game play paths are now unlock-able through various tasks ("Way of the X")
Created a Chaos Totem with random positive/negative effects chosen at random if accepted
Added an instance where magical "fairies" spawn and if you catch enough you level up
Toggle on/off new gem refresh rates (quick reference GUI)
New gem info window when hovering over gems
No cap for gem/player leveling anymore
Gems are now named
Added new monsters
Added new monster player effect (confusion)
Added text when poisoned, slowed, stunned, or confused for player visibility
Updated knock-back for certain gems
Audio/Visual updates
Various new sound effects and particle effects
New particles on upgrade screen
Updated 3nd level boss AOE attacks
Updated 2nd level boss AOE attacks
Updated 1st level boss spore AOE attacks
Updated first level minion shot
Updated store art
Updated character selection art and hero info
Updated tornado particles
Updated nova burst particles
Added descriptions of gems in store
Reduced poison particle effects for better player visibility
Fixed pause menu music issue
Performance/Bugs
Fixed an infinite loop crash
Optimized sprites for drastically increased game-play performance
Fixed bugs for slowing monsters
Large overall optimization of code/sprites/particles
Source
Changelog.gg summarizes and formats this update. How we read updates.
