What changed
2 fixes2 additions1 change0 removals
addedWith our demo being live for the past couple of weeks we've been super excited to have Monster Mash in front of people finally! We've gotten some feedback on things and have also been busy playtesting internally. With this latest patch, we've squashed a few bugs, made a few changes to code, and even added in some new content!
fixed· New musical track for Metroville. · Updated model of Boxing Glove Gun. · Updated model of Laser Guided Mallet. · New Formula Z drink drops in Metroville. · New Hot Sauce drops in Metroville. · Decreased maximum amount of time between enemy spawns. · Decreased maximum wait time between UFO spawns. · Fixed remnants of food items not colliding with buildings properly. · Adjusted minimum and maximum spawn times for UFO's. · Items now play a sound when dropped on the ground.
fixedBug Fixes: · Fixed medal graphics in round end menu not appearing correctly. · Fixed player being able to move after the round was over or they had died. · Fixed audio cues not triggering properly when firearms were out of ammo. · Fixed some objects not awarding points properly.
addedI plan on updating the demo continuously until the actual release of the game. This may or may not include certain additions like new weapons, snacks, and enemies to essentially test the waters and players' feedback will be crucial throughout the lifetime of the demo.
changedStay tuned!
Monster Mash changes
addedWith our demo being live for the past couple of weeks we've been super excited to have Monster Mash in front of people finally! We've gotten some feedback on things and have also been busy playtesting internally. With this latest patch, we've squashed a few bugs, made a few changes to code, and even added in some new content!
fixed· New musical track for Metroville. · Updated model of Boxing Glove Gun. · Updated model of Laser Guided Mallet. · New Formula Z drink drops in Metroville. · New Hot Sauce drops in Metroville. · Decreased maximum amount of time between enemy spawns. · Decreased maximum wait time between UFO spawns. · Fixed remnants of food items not colliding with buildings properly. · Adjusted minimum and maximum spawn times for UFO's. · Items now play a sound when dropped on the ground.
fixedBug Fixes: · Fixed medal graphics in round end menu not appearing correctly. · Fixed player being able to move after the round was over or they had died. · Fixed audio cues not triggering properly when firearms were out of ammo. · Fixed some objects not awarding points properly.
addedI plan on updating the demo continuously until the actual release of the game. This may or may not include certain additions like new weapons, snacks, and enemies to essentially test the waters and players' feedback will be crucial throughout the lifetime of the demo.
changedStay tuned!
With our demo being live for the past couple of weeks we've been super excited to have Monster Mash in front of people finally! We've gotten some feedback on things and have also been busy playtesting internally. With this latest patch, we've squashed a few bugs, made a few changes to code, and even added in some new content!
· New musical track for Metroville. · Updated model of Boxing Glove Gun. · Updated model of Laser Guided Mallet. · New Formula Z drink drops in Metroville. · New Hot Sauce drops in Metroville. · Decreased maximum amount of time between enemy spawns. · Decreased maximum wait time between UFO spawns. · Fixed remnants of food items not colliding with buildings properly. · Adjusted minimum and maximum spawn times for UFO's. · Items now play a sound when dropped on the ground.
Bug Fixes: · Fixed medal graphics in round end menu not appearing correctly. · Fixed player being able to move after the round was over or they had died. · Fixed audio cues not triggering properly when firearms were out of ammo. · Fixed some objects not awarding points properly.
I plan on updating the demo continuously until the actual release of the game. This may or may not include certain additions like new weapons, snacks, and enemies to essentially test the waters and players' feedback will be crucial throughout the lifetime of the demo.
Stay tuned!