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Steam News9 July 20251y ago

MONSTER CARDS Ver.0.20

Introduction Thank you for always enjoying MONSTER CARDS! In this update, the long-awaited Fusion mechanic has finally arrived! You can now create cards with combined skills and even higher rarities beyond UR.

In this update5

Full notes

Full MONSTER CARDS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions5 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
  • Events
addedIntroductionIn this update, the long-awaited Fusion mechanic has finally arrived! You can now create cards with combined skills and even higher rarities beyond UR. While the activation conditions are not easy, the fused cards are incredibly powerful. If you manage to fuse UR cards with matching skills, the resulting effect may become unparalleled—capable of turning the tide of battle in an instant...
addedIntroductionIntroduction of new skills: Fusion and Emperor !
addedIntroductionNew rarity tiers beyond UR: XR and the unparalleled skill effect EXT , as well as F , a disastrous rarity surpassing D !
changedIntroductionSeveral skill adjustments, including balance updates
changedIntroductionImprovements to machine translation accuracy for non-Japanese languages
addedNew Features & AdditionsNew Skills Added (2 types + 1 EX type) Steam post image 【Advanced】 Emepror【GameChanger】 During the battle, an attack power compatibility judgment is added. In this compatibility judgment, the long-hand moves towards the higher attack power. SP:Lock the Game Changer zone for the next turn. ULT:Lock the Game Changer zone for the next 3 turns. Fusion 【Discard】 Fuse fusion material 1 and fusion material 2 in your hand to create fusion form. ・Fusion materials must have the same rarity. ・Fusion materials can be substituted with cards of the same status with different names. ・Attack power will be the sum of both materials (maximum 10). ・Skills cannot overlap and will be combined from both materials. If both materials do not have skills, increase the attack power by +2. SP:The rarity of the fusion form increases by one level. ULT:You can fuse even if the rarities of the fusion materials are different. If both rarities are the same, it will increase by one level. If both materials are UR and possess the same skill, unparalleled power will be bestowed. Fusion Form【Standard / Discard / GameChanger】 Having united, ultimate power has been attained. SP:The skill cannot be sealed by a divine nullification. (Only effective when both fusion materials have no skills) ULT:The base attack power is further increased by +2. (Only effective when both fusion materials have no skills)

MONSTER CARDS changes

addedIn this update, the long-awaited Fusion mechanic has finally arrived! You can now create cards with combined skills and even higher rarities beyond UR. While the activation conditions are not easy, the fused cards are incredibly powerful. If you manage to fuse UR cards with matching skills, the resulting effect may become unparalleled—capable of turning the tide of battle in an instant...
addedIntroduction of new skills: Fusion and Emperor !
addedNew rarity tiers beyond UR: XR and the unparalleled skill effect EXT , as well as F , a disastrous rarity surpassing D !
changedSeveral skill adjustments, including balance updates
changedImprovements to machine translation accuracy for non-Japanese languages

Introduction

Thank you for always enjoying MONSTER CARDS!

In this update, the long-awaited Fusion mechanic has finally arrived! You can now create cards with combined skills and even higher rarities beyond UR. While the activation conditions are not easy, the fused cards are incredibly powerful. If you manage to fuse UR cards with matching skills, the resulting effect may become unparalleled—capable of turning the tide of battle in an instant...

The details of these unparalleled effects will not be disclosed in the patch notes or this article. Please discover them for yourself in the game!

Ver. 0.20 Highlights

  • Introduction of new skills: Fusion and Emperor!

  • New rarity tiers beyond UR: XR and the unparalleled skill effect EXT, as well as F, a disastrous rarity surpassing D!

  • Several skill adjustments, including balance updates

  • Improvements to machine translation accuracy for non-Japanese languages

For more detailed information, please refer to the link below. (Available in Japanese only)

MONSTER CARDS Ver. 0.20 Patch Notes

New Features & Additions

  • New Skills Added (2 types + 1 EX type) Steam post image

    【Advanced】

    • Emepror【GameChanger】

      During the battle, an attack power compatibility judgment is added.

      In this compatibility judgment, the long-hand moves towards the higher attack power.

      SP:Lock the Game Changer zone for the next turn.

      ULT:Lock the Game Changer zone for the next 3 turns.

    • Fusion 【Discard】

      Fuse fusion material 1 and fusion material 2 in your hand to create fusion form. ・Fusion materials must have the same rarity. ・Fusion materials can be substituted with cards of the same status with different names. ・Attack power will be the sum of both materials (maximum 10). ・Skills cannot overlap and will be combined from both materials. If both materials do not have skills, increase the attack power by +2.

      SP:The rarity of the fusion form increases by one level.

      ULT:You can fuse even if the rarities of the fusion materials are different. If both rarities are the same, it will increase by one level. If both materials are UR and possess the same skill, unparalleled power will be bestowed.

      • Fusion Form【Standard / Discard / GameChanger】

        Having united, ultimate power has been attained.

        SP:The skill cannot be sealed by a divine nullification. (Only effective when both fusion materials have no skills)

        ULT:The base attack power is further increased by +2. (Only effective when both fusion materials have no skills)

  • New Rarities Beyond UR: "XR (Extend Rare)"

    Cards with a new rarity one tier above UR, called XR (Extend Rare), can now appear through certain skill effects. If a card is eligible to become XR, the skill text will include phrases like “gain unparalleled power.” Just like ULT effects exist for UR, XR cards have an additional effect called EXT. We won't spoil the exact details of these effects—but rumor has it that a single XR card might just turn the whole game around...

  • New Disaster Rarity Beyond D: "F (Fatal)"

    Some skill effects may now result in a card with a rarity even more dangerous than D— F (Fatal). As with D-rarity cards, Fatal cards cannot be placed in the defense or attack zones. They come with a built-in ULT effect that grants them exceptionally powerful abilities.

  • Dice Attack Mode Now Permanent

    A once-limited-time battle option from the April Fools event, Dice Attack, is now available permanently. In this mode, when a card attacks, dice are rolled equal to its power. If a die shows a 1, the damage increases by 1; if a die shows a 6, the damage decreases by 1.

  • Improved Backup System During Card Creation/Editing

    Previously, card creation/editing would generate a single backup file that was overwritten with each save. Now, backups are stored as separate copies—up to a maximum of 300 files—making it easier to restore progress after unexpected issues. The default interval for automatic backups while painting is 5 minutes, but this can now be changed in the settings.

  • Credits Screen Added

    A new credits screen has been added to showcase the names of those who have supported MONSTER CARDS in various ways.

Game Balance Adjustments

Skills

【Basic】

  • Dodge【Discard】

    New SP:It activates with an attack power of 3 or higher, not with an attack power of 2 or lower.

  • Kick Out【Standard】 (Minor adjustments)

    New ULT:Deal 1 damage to the returned player. If the returned card is UR or higher, it becomes 2 damage.

【Advanced】

  • Challenge【Standard】

    New:At the start of the turn, lock the offense zone, but during the battle, gain short-hand disadvantage (-1). If this card remains in the offense zone until the next owner's turn, it will return to your hand and change into final arts.

    New ULT:The short-hand disadvantage during battle is reduced by -2, but the final arts possess unparalleled power.

  • Evolve【Standard】

    New ULT:Unmatched power resides in the final form.

  • Live On Stage【GameChanger】 (Minor adjustments)

    New:Cards without skills turn the disadvantage of having no compatibility into an advantage when facing cards with skills in compatibility judgment.

  • Revival【Discard】

    New:Choose a player and allow them to add the top card from their cemetery to their hand.

    New SP:If the selected player's cemetery has three or more cards, they recover an additional 1. It can be revived, and if revived, it will recover 1 instead of being added to the hand.

    New ULT:Heal an additional 1 for every 3 cards in the cemetery of the chosen player. It can be revived, and if revived, it will heal 1 instead of being added to the hand.

【Sunrise】

  • Divine Nullification【GameChanger】 (Minor adjustments)

    New:All skill effects other than game changer zone will not activate.

【Named】

  • Trick or Treat【Standard】

    New:At the start of your turn, force your opponent to choose between trick or treat. Trick!: When this card is attacked, one card from your hand is randomly taken. Treat!: Offer any card from your hand, and this card gains a short-hand change based on its rarity. The attack damage received after the battle increases or decreases by the value of the short-hand change received. - SR or higher: short-hand disadvantage (-2) - C, R: short-hand disadvantage (-1) - D or lower: no change

    New ULT:Makes the choices have more troublesome effects. Trick!: When stealing a hand, take all cards instead of just one at random. Treat!: Impose stricter conditions for short-hand changes. - UR or higher: short-hand disadvantage (-2) - SR: short-hand disadvantage (-1) - C, R: no change - D or below: short-hand advantage (+1)

  • Yingyang【Standard】 (Minor adjustments)

    New ULT:In the compatibility assessment, having no compatibility is eliminated. In size and means assessments, having no compatibility results in a defense advantage, while in other assessments, having no compatibility results in an offense advantage.

Important Changes

  • Duplicate card restrictions are now determined based on parameters (such as rarity, power, element, etc.) rather than internal file IDs.

  • When generating a card, its parameters are finalized once you proceed to settings like card name. After this point, rerolling is no longer possible by going back.

  • If a desync is detected during a match, the match will now end immediately.

  • Card backups will no longer be deleted when clearing the cache.

  • Localization for all non-Japanese languages has been completely overhauled.

Source

Steam News / 9 July 2025

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