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Steam News8 August 20233y ago

MONSTER CARDS Ver.0.17.0 1st Anniversary Update

Introduction Thank you for enjoying MONSTER CARDS! It has been almost a year since the Early Access release of MONSTER CARDS on Steam.

In this update5

Full notes

Full MONSTER CARDS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes13 additions8 changes3 removals
  • Gameplay
  • Compatibility
  • Server
  • Balance
  • UI and audio
changedIntroduction Thank you for enjoying MONSTER CARDS! It has been almost a year since the Early Access release of MONSTER CARDS on Steam. Although the game is still a work in progress, we are steadily evolving toward the official version, and we hope you will continue to watch over us with a long term perspective.
addedNow, on this page, we would like to inform you about MONSTER CARDS Ver0.17.0! It has been a little while since the last major update, but we have added many new elements such as team battles and random skills in addition to new skills, so please enjoy the new version!
addedNew Features and ElementsAddition of new skills to the Advanced Pack (6 new skills) Choice (Standard) When moving from the defense zone to the attack zone, choose the future. *If you choose a future, the attack power is enhanced by 1. ULT:The attack power of the future is further enhanced by 1, and the effect is activated depending on the future chosen. The Future (Standard) Chosen Future *No effect ULT:Heal 1 to all players. The Alternative Future (Standard) Chosen Another Future *No effect ULT:Damage 1 to all players. Commander (Standard) Add two Soldiers to your hand. *Soldiers are rarity C, attack power 1. ULT:Soldiers will be Rarity R, Attack 2. Soldier (Standard) For the Lord, we fight. *No effect Trapper (Standard) When this card is placed on the field, trap cards [%ex%] are added to the deck and shuffled. ULT:The number of trap cards to be added will be two, and the trap cards in hand will be returned to the deck before shuffling. Trap (Discard) When this card is sent to the cemetery from the deck due to damage received from another player, discard this card instead and deal 1 damage to the opponent. Wild Element (Standard) When it enters the field, it changes to the attribute of your choice. ULT:Elemental compatibility long hand movement +1 Normal Element (Standard) It changed to normal element. *No effect ULT:Elemental compatibility long hand movement +1 Fire Element (Standard) It changed to fire element. *No effect ULT:Elemental compatibility long hand movement +1 Water Element (Standard) It changed to water element. *No effect ULT:Elemental compatibility long hand movement +1 Wood Element (Standard) It changed to wood element. *No effect ULT:Elemental compatibility long hand movement +1 Light Element (Standard) It changed to light element. *No effect ULT:Elemental compatibility long hand movement +1 Dark Element (Standard) It changed to dark element. *No effect ULT:Elemental compatibility long hand movement +1 Revival (Discard) Select a player and heal one. ULT:Can revive a dead player.The amount of recovery is increased by 1 for every 3 cards in the selected player's cemetery. Causality Manipulation (GameChanger) When a player rolls a die, the value of 2 is treated as 1. ULT:Lock the GameChanger zone for the next three turns.
changedNew Features and ElementsFree release of DLC skill packs The DLC skill packs Sunrise, Named (formerly Anonymous), and Horror will be open for free until the end of Early Access, with six different skills per pack. Sunrise Assassin (Discard) Discard a card from the selected player's hand at random to the Ruins. ULT:You will be able to choose one card by looking at your opponent's hand instead of randomly. Bushido (Standard) When this card moves into the Offense Zone, it locks the Offense Zone for the next turn. ULT:Additional game changer zones and ruins will also be locked. Divine Nullification (GameChanger) Any skill effects will not be activated. ULT:Lock the GameChanger zone for the next three turns. Meditation (Discard) Return all the cards in hand to the deck, shuffle them, and start the turn over. ULT:Cards with a Rarity of Disturbed are not returned to the deck, but discarded to Ruins. Mind's Eye (Standard) Negates the short-hand advantage/disadvantage effect of the card confronted. ULT:Double the short-hand advantage/disadvantage effect that this card receives. Suppression (Standard) The game changer of this card's rarity or lower is dismissed. ULT:Activates regardless of rarity and is not affected by zone lock. Named Cheer (Discard) While this card is on the top of Ruins, cards with the same owner on the field gain a short-hand advantage (+1). ULT:At the beginning of the match when this card is on the top of Ruins, the owner on the field recovers the same number of cards. Revenger (Standard) If the owner of this card has more cards in his/her cemetery than his/her opponent, he/she gains a short-hand advantage (+1). If the cardholder has the highest number of cards in his/her cemetery among all players, he/she gains an additional (+1) advantage. ULT:If it's dying and in the attack zone, it locks the attack zone. Sky High (Standard) This card becomes the weakest of all affinities when defending. If the attack fails or is directly replaced, it returns to the deck. ULT:When defending, only the attributes are not the weakest. Bolt From The Blue (GameChanger) All compatibility is reversed when playing against each other. ULT:Lock the GameChanger zone for the next three turns. Trick Or Treat (Standard) After winning the match, the attack will now randomly take away cards from your hand instead of damaging them. ULT:The effect is now triggered by attacks in all cases and deals damage for each card taken from the hand. Ying Yang (Standard) A tie shall be considered a win for this card. ULT:No compatibility between element and means is considered an offensive advantage, and no compatibility between species and size is considered a defensive advantage. Horror Chaser (Standard) At the end of the turn, the next player to take a turn is selected. ULT:Swap the turn order of the selected player so that it comes under the owner. Severance (Standard) The attack damage dealt by this card moves the card from the deck to the Ruins. ULT:In addition, send the top five cards in the cemetery to the ruins. Grudge (Standard) The player who beats this card is given a curse. ULT:The power of the curse becomes 4. Curse (Discard) You take damage equivalent to the attack power of this card. In The Dark (GameChanger) Once a card is on the field, no information is visible until it is played once or attacked. ULT:Lock the GameChanger zone for the next three turns. Jumpscare (Discard) All players discard cards of rarity C in their hand to the cemetery. ULT:Cards with R rarity are also discarded to the cemetery. Petrifying Fear (GameChanger) The long hand will no longer move to the defense side when playing against the opponent. ULT:Lock the GameChanger zone for the next three turns.
removedNew Features and ElementsTeam Functions Players will be able to choose the team they belong to in the room. Cards in the offense zone will no longer attack members of the same team.
addedNew Features and ElementsFour new matchmaking options Random Skill All cards will change to a random skill at the start of the match. In very rare cases, they may change into EX skills such as poison or perfection...? Auto Target Skills such as Snipe and Dark Summon will automatically select the player. However, if you are available for selection, you will be given priority. Automatic team assignment All players' teams are automatically assigned at the start of the match. Players who have already manually selected their teams will be reassigned. All Ultimate Apply ULT to all card skills.

MONSTER CARDS changes

changedIntroduction Thank you for enjoying MONSTER CARDS! It has been almost a year since the Early Access release of MONSTER CARDS on Steam. Although the game is still a work in progress, we are steadily evolving toward the official version, and we hope you will continue to watch over us with a long term perspective.
addedNow, on this page, we would like to inform you about MONSTER CARDS Ver0.17.0! It has been a little while since the last major update, but we have added many new elements such as team battles and random skills in addition to new skills, so please enjoy the new version!
addedAddition of new skills to the Advanced Pack (6 new skills) Choice (Standard) When moving from the defense zone to the attack zone, choose the future. *If you choose a future, the attack power is enhanced by 1. ULT:The attack power of the future is further enhanced by 1, and the effect is activated depending on the future chosen. The Future (Standard) Chosen Future *No effect ULT:Heal 1 to all players. The Alternative Future (Standard) Chosen Another Future *No effect ULT:Damage 1 to all players. Commander (Standard) Add two Soldiers to your hand. *Soldiers are rarity C, attack power 1. ULT:Soldiers will be Rarity R, Attack 2. Soldier (Standard) For the Lord, we fight. *No effect Trapper (Standard) When this card is placed on the field, trap cards [%ex%] are added to the deck and shuffled. ULT:The number of trap cards to be added will be two, and the trap cards in hand will be returned to the deck before shuffling. Trap (Discard) When this card is sent to the cemetery from the deck due to damage received from another player, discard this card instead and deal 1 damage to the opponent. Wild Element (Standard) When it enters the field, it changes to the attribute of your choice. ULT:Elemental compatibility long hand movement +1 Normal Element (Standard) It changed to normal element. *No effect ULT:Elemental compatibility long hand movement +1 Fire Element (Standard) It changed to fire element. *No effect ULT:Elemental compatibility long hand movement +1 Water Element (Standard) It changed to water element. *No effect ULT:Elemental compatibility long hand movement +1 Wood Element (Standard) It changed to wood element. *No effect ULT:Elemental compatibility long hand movement +1 Light Element (Standard) It changed to light element. *No effect ULT:Elemental compatibility long hand movement +1 Dark Element (Standard) It changed to dark element. *No effect ULT:Elemental compatibility long hand movement +1 Revival (Discard) Select a player and heal one. ULT:Can revive a dead player.The amount of recovery is increased by 1 for every 3 cards in the selected player's cemetery. Causality Manipulation (GameChanger) When a player rolls a die, the value of 2 is treated as 1. ULT:Lock the GameChanger zone for the next three turns.
changedFree release of DLC skill packs The DLC skill packs Sunrise, Named (formerly Anonymous), and Horror will be open for free until the end of Early Access, with six different skills per pack. Sunrise Assassin (Discard) Discard a card from the selected player's hand at random to the Ruins. ULT:You will be able to choose one card by looking at your opponent's hand instead of randomly. Bushido (Standard) When this card moves into the Offense Zone, it locks the Offense Zone for the next turn. ULT:Additional game changer zones and ruins will also be locked. Divine Nullification (GameChanger) Any skill effects will not be activated. ULT:Lock the GameChanger zone for the next three turns. Meditation (Discard) Return all the cards in hand to the deck, shuffle them, and start the turn over. ULT:Cards with a Rarity of Disturbed are not returned to the deck, but discarded to Ruins. Mind's Eye (Standard) Negates the short-hand advantage/disadvantage effect of the card confronted. ULT:Double the short-hand advantage/disadvantage effect that this card receives. Suppression (Standard) The game changer of this card's rarity or lower is dismissed. ULT:Activates regardless of rarity and is not affected by zone lock. Named Cheer (Discard) While this card is on the top of Ruins, cards with the same owner on the field gain a short-hand advantage (+1). ULT:At the beginning of the match when this card is on the top of Ruins, the owner on the field recovers the same number of cards. Revenger (Standard) If the owner of this card has more cards in his/her cemetery than his/her opponent, he/she gains a short-hand advantage (+1). If the cardholder has the highest number of cards in his/her cemetery among all players, he/she gains an additional (+1) advantage. ULT:If it's dying and in the attack zone, it locks the attack zone. Sky High (Standard) This card becomes the weakest of all affinities when defending. If the attack fails or is directly replaced, it returns to the deck. ULT:When defending, only the attributes are not the weakest. Bolt From The Blue (GameChanger) All compatibility is reversed when playing against each other. ULT:Lock the GameChanger zone for the next three turns. Trick Or Treat (Standard) After winning the match, the attack will now randomly take away cards from your hand instead of damaging them. ULT:The effect is now triggered by attacks in all cases and deals damage for each card taken from the hand. Ying Yang (Standard) A tie shall be considered a win for this card. ULT:No compatibility between element and means is considered an offensive advantage, and no compatibility between species and size is considered a defensive advantage. Horror Chaser (Standard) At the end of the turn, the next player to take a turn is selected. ULT:Swap the turn order of the selected player so that it comes under the owner. Severance (Standard) The attack damage dealt by this card moves the card from the deck to the Ruins. ULT:In addition, send the top five cards in the cemetery to the ruins. Grudge (Standard) The player who beats this card is given a curse. ULT:The power of the curse becomes 4. Curse (Discard) You take damage equivalent to the attack power of this card. In The Dark (GameChanger) Once a card is on the field, no information is visible until it is played once or attacked. ULT:Lock the GameChanger zone for the next three turns. Jumpscare (Discard) All players discard cards of rarity C in their hand to the cemetery. ULT:Cards with R rarity are also discarded to the cemetery. Petrifying Fear (GameChanger) The long hand will no longer move to the defense side when playing against the opponent. ULT:Lock the GameChanger zone for the next three turns.
removedTeam Functions Players will be able to choose the team they belong to in the room. Cards in the offense zone will no longer attack members of the same team.

Introduction Thank you for enjoying MONSTER CARDS! It has been almost a year since the Early Access release of MONSTER CARDS on Steam. Although the game is still a work in progress, we are steadily evolving toward the official version, and we hope you will continue to watch over us with a long term perspective.

Now, on this page, we would like to inform you about MONSTER CARDS Ver0.17.0! It has been a little while since the last major update, but we have added many new elements such as team battles and random skills in addition to new skills, so please enjoy the new version!

For more detailed information, please click the link below. (Japanese only) MONSTER CARDS Ver.0.17.0 パッチノート

New Features and Elements

  • Addition of new skills to the Advanced Pack (6 new skills)

    • Choice (Standard)

      When moving from the defense zone to the attack zone, choose the future. *If you choose a future, the attack power is enhanced by 1. ULT:The attack power of the future is further enhanced by 1, and the effect is activated depending on the future chosen.

      • The Future (Standard)

        Chosen Future *No effect ULT:Heal 1 to all players.

      • The Alternative Future (Standard)

        Chosen Another Future *No effect ULT:Damage 1 to all players.

    • Commander (Standard)

      Add two Soldiers to your hand. *Soldiers are rarity C, attack power 1. ULT:Soldiers will be Rarity R, Attack 2.

      • Soldier (Standard)

        For the Lord, we fight. *No effect

    • Trapper (Standard)

      When this card is placed on the field, trap cards [%ex%] are added to the deck and shuffled. ULT:The number of trap cards to be added will be two, and the trap cards in hand will be returned to the deck before shuffling.

      • Trap (Discard)

        When this card is sent to the cemetery from the deck due to damage received from another player, discard this card instead and deal 1 damage to the opponent.

    • Wild Element (Standard)

      When it enters the field, it changes to the attribute of your choice. ULT:Elemental compatibility long hand movement +1

      • Normal Element (Standard)

        It changed to normal element. *No effect ULT:Elemental compatibility long hand movement +1

      • Fire Element (Standard)

        It changed to fire element. *No effect ULT:Elemental compatibility long hand movement +1

      • Water Element (Standard)

        It changed to water element. *No effect ULT:Elemental compatibility long hand movement +1

      • Wood Element (Standard)

        It changed to wood element. *No effect ULT:Elemental compatibility long hand movement +1

      • Light Element (Standard)

        It changed to light element. *No effect ULT:Elemental compatibility long hand movement +1

      • Dark Element (Standard)

        It changed to dark element. *No effect ULT:Elemental compatibility long hand movement +1

    • Revival (Discard)

      Select a player and heal one. ULT:Can revive a dead player.The amount of recovery is increased by 1 for every 3 cards in the selected player's cemetery.

    • Causality Manipulation (GameChanger)

      When a player rolls a die, the value of 2 is treated as 1. ULT:Lock the GameChanger zone for the next three turns.

  • Free release of DLC skill packs

    The DLC skill packs Sunrise, Named (formerly Anonymous), and Horror will be open for free until the end of Early Access, with six different skills per pack.

    Sunrise

    • Assassin (Discard)

      Discard a card from the selected player's hand at random to the Ruins. ULT:You will be able to choose one card by looking at your opponent's hand instead of randomly.

    • Bushido (Standard)

      When this card moves into the Offense Zone, it locks the Offense Zone for the next turn. ULT:Additional game changer zones and ruins will also be locked.

    • Divine Nullification (GameChanger)

      Any skill effects will not be activated. ULT:Lock the GameChanger zone for the next three turns.

    • Meditation (Discard)

      Return all the cards in hand to the deck, shuffle them, and start the turn over. ULT:Cards with a Rarity of Disturbed are not returned to the deck, but discarded to Ruins.

    • Mind's Eye (Standard)

      Negates the short-hand advantage/disadvantage effect of the card confronted. ULT:Double the short-hand advantage/disadvantage effect that this card receives.

    • Suppression (Standard)

      The game changer of this card's rarity or lower is dismissed. ULT:Activates regardless of rarity and is not affected by zone lock.

    Named

    • Cheer (Discard)

      While this card is on the top of Ruins, cards with the same owner on the field gain a short-hand advantage (+1). ULT:At the beginning of the match when this card is on the top of Ruins, the owner on the field recovers the same number of cards.

    • Revenger (Standard)

      If the owner of this card has more cards in his/her cemetery than his/her opponent, he/she gains a short-hand advantage (+1). If the cardholder has the highest number of cards in his/her cemetery among all players, he/she gains an additional (+1) advantage. ULT:If it's dying and in the attack zone, it locks the attack zone.

    • Sky High (Standard)

      This card becomes the weakest of all affinities when defending. If the attack fails or is directly replaced, it returns to the deck. ULT:When defending, only the attributes are not the weakest.

    • Bolt From The Blue (GameChanger)

      All compatibility is reversed when playing against each other. ULT:Lock the GameChanger zone for the next three turns.

    • Trick Or Treat (Standard)

      After winning the match, the attack will now randomly take away cards from your hand instead of damaging them. ULT:The effect is now triggered by attacks in all cases and deals damage for each card taken from the hand.

    • Ying Yang (Standard)

      A tie shall be considered a win for this card. ULT:No compatibility between element and means is considered an offensive advantage, and no compatibility between species and size is considered a defensive advantage.

    Horror

    • Chaser (Standard)

      At the end of the turn, the next player to take a turn is selected. ULT:Swap the turn order of the selected player so that it comes under the owner.

    • Severance (Standard)

      The attack damage dealt by this card moves the card from the deck to the Ruins. ULT:In addition, send the top five cards in the cemetery to the ruins.

    • Grudge (Standard)

      The player who beats this card is given a curse. ULT:The power of the curse becomes 4.

      • Curse (Discard)

        You take damage equivalent to the attack power of this card.

    • In The Dark (GameChanger)

      Once a card is on the field, no information is visible until it is played once or attacked. ULT:Lock the GameChanger zone for the next three turns.

    • Jumpscare (Discard)

      All players discard cards of rarity C in their hand to the cemetery. ULT:Cards with R rarity are also discarded to the cemetery.

    • Petrifying Fear (GameChanger)

      The long hand will no longer move to the defense side when playing against the opponent. ULT:Lock the GameChanger zone for the next three turns.

  • UR cut-in function

    During a match, a cut-in production occurs when a UR rarity card comes to hand and when it is placed on the field! This production can be turned on or off in the game settings, and options can be set in the card settings panel (flavor text settings screen) to make layers 1 and 2 pop out and specify the focus position.

  • Card selection tool settings and pseudo card binders

    It is now possible to switch the card selection tool from the game settings. The default setting is Explorer.

    The pseudo card binder is a card selection tool that displays a visualization of card files. By automatically generating an image file in the /Binder/Cards folder that serves as a lead-in to the card files in the /Cards folder, it is now possible to select cards by looking at the card images.

  • Card image output function

    The created card image can be output in three different patterns from the Card Settings panel (Flavor Text Settings screen)!

  • Team Functions

    Players will be able to choose the team they belong to in the room. Cards in the offense zone will no longer attack members of the same team.

  • Four new matchmaking options

    • Random Skill All cards will change to a random skill at the start of the match. In very rare cases, they may change into EX skills such as poison or perfection...?

    • Auto Target Skills such as Snipe and Dark Summon will automatically select the player. However, if you are available for selection, you will be given priority.

    • Automatic team assignment All players' teams are automatically assigned at the start of the match. Players who have already manually selected their teams will be reassigned.

    • All Ultimate Apply ULT to all card skills.

  • Addition of title BGM and BGM during card creation

  • Added shortcuts to paint tools

    • P:brush

    • E:eraser

    • I:eye-dropper

    • B:bucket

    • Right-click and hold: eye-dropper

    • 1:Switch to Layer 1

    • 2:Switch to Layer 2

    • 3:Switch to Layer 3

  • Emergency Notification Button

    A notification button will appear on the title screen when there is a message from the management, such as the discovery of a critical bug or a server maintenance notice.

  • Additional types of awards

Game Balance Adjustment

Match-up

Species

The chemistry between the machines went from a defense advantage to a draw.

Skills

Basic

  • Double Edged

    New:When attacking, each time the long hand moves in a favorable direction, it deals 1 damage to the opponent, and each time it moves in a disadvantageous direction, the owner of this card takes 1 damage.

  • Finishing Blow

    New:When this card is in the offense zone, it gains the following effects ・ Gain short-hand disadvantage (-4). ・ If the owner of this card has zero cards in his hand, he attacks with the strongest means. ・ If the attack is successful, the opponent is killed instantly. New ULT:・ Locks the offense zone.

  • Friendship

    New ULT:It is activated regardless of rarity and zone lock.

  • Heal

    New ULT:Healing amount to 2

Advanced

  • Evolve

    Specification change:Changed the status of the complete body to increase in rarity by 1 level, increase in attack power by 2, and changeable type. New ULT:The attack power of the final form is further enhanced by 2.

  • Final Form

    New ULT:No effect

  • Oblivion

    Specification change:Changed so that it does not apply to players who have died

Important Changes

  • Changed title screen illustration

  • New EX Card setup method

  • EX Cards are now saved as single card files

  • Removed the limit on the number of EX Card type rerolls

  • Import of card illustrations is now possible for both non-EX and EX cards

  • New card frame visuals

  • Changed card sizes

  • Added markers to EX cards

  • Changed the BGM icon on cards with BGM not to be displayed

  • Removed restrictions on cards created during the open beta

  • Supported localization of skill and type names

  • Revised overall conditions for achievement of commendations

  • Reduction of load during a match (medium and low quality)

Source

Steam News / 8 August 2023

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