In this update3
Full notes
Full Monolith's Dreamers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- UI and audio
Monolith's Dreamers changes
Hello everyone!
First of all, a huge thank you for all the amazing feedback following the release of the demo. Your messages, observations, and enthusiasm mean the world to us and help us improve the experience day by day. 🙏
Here’s what we’ve recently fixed/improved in the demo:
✅ Recent Updates:
🔧 Fixed a bug that prevented the proper functioning of post-processing effects
🚀 Optimized shader preloading to reduce loading times
🎬 Improved visuals and transitions in the introductory story level S-0
👁️ Fixed an issue where highlighted objects weren’t displayed with the correct activation state in Focus Mode
🌍 Minor changes to the English translation
⚡ The energy tooltip for the slab requiring energy should now appear when the player is nearby
🪨 Added environmental decorations to story level S-2
🔮 June-july roadmap?
To keep you in the loop on how development is progressing, here’s a quick look at our roadmap for the coming weeks:
🗺️ Improved map interface
🎥 Graphical fix for the intro cutscene
🐞 Continued bug fixing
✂️ Integration of Chapter 3 cutscenes
🖼️ Improved murals for the intro sequence
Thank you again for your support, feedback, and kindness.
We’re moving forward step by step, and we can’t wait to show you even more very soon! In the meantime, don’t hesitate to keep sharing your thoughts, they truly help us shape the game.
See you soon in the ruins of Monolith’s Dreamers 🌀
— The development team
Source
Changelog.gg summarizes and formats this update. How we read updates.
