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Full notes
Full Monolith's Dreamers update
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What changed
- Gameplay
- Events
- UI and audio
- Performance
Monolith's Dreamers changes
Hello everyone!
Development is moving forward at a great pace, and the whole team is thrilled to share the latest updates for Monolith’s Dreamers! This version brings fresh content, several major additions, and of course, a healthy dose of debugging!
🧠 Added 2 new levels
Two new challenges have been added to enrich your journey, introducing fresh mechanics and a bit more complexity to master.
📜 Added bonus content with 5 new datalogs
These story fragments will let you learn more about the world and the events that led to the fall of the ancient civilization.
📖 Added 4 new story levels
New narrative chapters expand the main storyline and move the protagonist’s investigation forward.
🌌 Added 2 new exploration levels
For those who enjoy taking their time, these areas offer more freedom, hidden secrets, and opportunities to explore.
⏭️ Added a button to skip cutscenes
For players who like to move fast or replay sessions, you can now skip cutscenes anytime.
🎮 Controller triggers can now be used to sprint
A small but welcome quality-of-life change — running feels smoother and more intuitive on controller.
👁️ A newcomer finally has its own visual assets!
This mysterious entity now takes shape with a unique design… but what could its true intentions be?
🐞 Lots of debugging
Numerous fixes and tweaks have been made to improve the game’s overall stability and fluidity.
🔮 Roadmap ?
Here’s a quick look at what we’re currently working on:
🔹 A new classic level
🔹 The final level of the game
🔹 Improved murals for the intro sequence
🔹 The arrival of a new enemy 👀
🔹 New music tracks in the works 🎶
Thank you once again for your continued support and feedback, it truly helps us refine the game update after update. We’re slowly but surely approaching the final release, and we can’t wait for you to experience what’s next! 💜
See you soon in the ruins of Monolith’s Dreamers 🌀
— The development team
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