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Full Monolith: Rogue TD update
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What changed
- Maps
- Gameplay
- Balance
- Store
Monolith: Rogue TD changes
Gather around, Invaders!
The Monolith has descended.
Today I'm excited (and a little nervous) to announce that the first playtests for Monolith: Rogue TD are officially live. This is the first opportunity for players to experience the game and help me shape its future.
In Monolith: Rogue TD you become the Monolith - an unstoppable force crashing from the sky to corrupt entire worlds. Instead of saving the world, your goal is to reshape it in your own dark image.
What You’ll Play During the Playtest
In this playtest, you’ll have access to two invasions (runs). During each invasion your goal is simple: Survive 30 days, spread corruption, and consume the world you invaded.
How Invasions Works
Each day the world pushes back. When day begins, waves of defenders will attempt to destroy your Core.
To stop them, you will summon three types of towers and place them strategically across a procedurally generated battlefield. Terrain, pathing, and positioning matter - use them to your advantage.
As you corrupt the world, you will harvest Souls, which can be spent to:
summon new towers
upgrade existing ones
strengthen your defense
Steam post image Bosses Are Coming
Every 10 days, the defenders will send something stronger. A powerful boss will appear along with more dangerous enemies, forcing you to adapt your strategy and survive increasingly brutal waves.
Build Your Strategy Before the Invasion
Before each run you can prepare your approach. You will be able to:
Choose your difficulty
Build your own deck of cards
These cards define your strategy. They modify towers with buffs and debuffs, creating different builds and playstyles. After every day you survive, you will be offered random cards from your deck - and you must choose one to continue your invasion. Pick wisely!
Why This Playtest Matters
This playtest focuses on testing:
tower balance
card synergies
difficulty scaling
pacing of a full 30-day invasion
Your feedback will help shape the future of the game.
If you decide to try the playtest - thank you. Seeing players experiment with the systems and break them in unexpected ways is the most valuable part of this stage. And if the defenders manage to destroy your Core…
You can always descend again.
Thank you so much for reading and showing interest in Monolith: Rogue TD! I'm pouring my heart into this, and I can't wait to share more with you.
Add Monolith: Rogue TD to your Wishlist to join the INVASION!
[dynamiclink href="https://store.steampowered.com/app/3913970/Monolith_Rogue_TD/"]
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