Full notes
Full Monolilith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Lot of new content in this one, mainly the idols, new tools to change the course of a whole game and turn it into a zombie apocalypse.
Idols:
Buildable idols to unlock powerful upgrades (currently 4)
Haunted idol: dying units has a slight chance to respawn as a friendly ghost, even villains
Burst idol: deleting a building deals damages to the villains and healing to the allies in its radius
Immunity idol: after getting hit, units are invincible for a few seconds
Bubonic idol: when a zombie is hit, it has a small chance to infect a nearby villain. Infected villains turn into zombies when they die
New ghost unit: they can fly through obstacles and over water, spawned using the Haunted Idol
Changes:
statistics to keep an eye on the units
new icons and descriptions for all the villains and objectives
cursor variations depending on the target of focus and the selection
mounted bells: destroy them to get additional time between waves
units won't start sex on their own any more, you need to give them orders
orders were entirely remade and are easier to send, with more visual feedback
slightly better sex and orders placement when ordering many units
heal effect when units receive health
simpler and more effective waves
buildings can gather more energy and become more powerful
new icon for the energy intensity over buildings
I hope you'll enjoy this new update! Hopefully I didn't break anything this time UwU
Have fun, Malerouille
Source
Changelog.gg summarizes and formats this update. How we read updates.
