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Steam News12 June 202624d ago

Devlog n°1: monoliths, sexy fanarts and early concepts

I'm not that good to talk about my work, so I'll give it a try and hopefully it'll become a regular rendez-vous to talk about the game.

In this update3

Full notes

Full Monolilith update

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What changed

0 fixes2 additions6 changes0 removals
  • Gameplay
  • Balance
changedMonolithsI'll just start by talking about the current work-in-progress. I received a lot of amazing feedback and the critics help me improve the game. But beside that, I started to work on an exciting feature I've been waiting for a while, an Upgrade system!
changedMonolithsThe way it works is pretty easy, you're gonna build cool monoliths and gather prayers around them. The more orgy around, the stronger the effect. So far I'm already playtesting a few ones ( X being the strength of the upgrade ):
changedMonolithsthe zombies have X% chances to infect the villains, which will turn into zombies upon death
changedMonolithsdeleting a building will deal damage and healing inside its radius
changedMonolithsyour allies have X% chances to turn into ghosts when dying
changedEarly conceptsFirst let's enjoy the very early look of the game with a screenshot from its prototype. Most of the core gameplay loop was here: buildings, energy production, unit conversions and waves of bad guys! It was just super ugly :3

Monolilith changes

changedI'll just start by talking about the current work-in-progress. I received a lot of amazing feedback and the critics help me improve the game. But beside that, I started to work on an exciting feature I've been waiting for a while, an Upgrade system!
changedThe way it works is pretty easy, you're gonna build cool monoliths and gather prayers around them. The more orgy around, the stronger the effect. So far I'm already playtesting a few ones ( X being the strength of the upgrade ):
changedthe zombies have X% chances to infect the villains, which will turn into zombies upon death
changeddeleting a building will deal damage and healing inside its radius
changedyour allies have X% chances to turn into ghosts when dying

I'm not that good to talk about my work, so I'll give it a try and hopefully it'll become a regular rendez-vous to talk about the game. And if you have any questions you'd like me to explore in depth about the game in future devlogs, please ask!

Monoliths

I'll just start by talking about the current work-in-progress. I received a lot of amazing feedback and the critics help me improve the game. But beside that, I started to work on an exciting feature I've been waiting for a while, an Upgrade system!

The way it works is pretty easy, you're gonna build cool monoliths and gather prayers around them. The more orgy around, the stronger the effect. So far I'm already playtesting a few ones (X being the strength of the upgrade):

  • the zombies have X% chances to infect the villains, which will turn into zombies upon death

  • your allies will be invulnerable for X seconds after getting hit

  • deleting a building will deal damage and healing inside its radius

  • your allies have X% chances to turn into ghosts when dying

I have a few more planned, mostly to improve the other units. I'll do my best to make it super fun :D

Fanart of Muirguenet

I totally forgot I made this fanart a while ago so... please enjoy! If you have ideas you'd like me to draw, please share them! I'll try to take some time to draw a few good-looking arts UwU

Early concepts

I have a lot of concept arts so let's take the time to explore a few here :3 if you enjoy it I'll keep this bit in future devlogs!

First let's enjoy the very early look of the game with a screenshot from its prototype. Most of the core gameplay loop was here: buildings, energy production, unit conversions and waves of bad guys! It was just super ugly :3

If I remember right, this first prototype took me some time and I was soooo happy once the art part arrived XD I had a lot of fun trying to use the title of the game as a general direction for the concepts.

I also tried to stay away from the stereotypical hellish structures while adding a little bit of sexy in their designs. I'm very happy with the tentacles with their fishnets and leather collars! Sadly for the final arts I had to get rid of the AK47 :(

I tried to add a bit of storytelling being each structure. Obviously the altar is inspired by dolmens. The cauldron is inspired by the legends about circles of mushrooms being a sign of witches, and the cauldron itself being a big part of the black sabbath.

For the bomb tower I just thought a creepy puppet could be fun, and the shooting tower is just a pious retable turned into a pocket portal for a hell hound!

I went with the stone version for the demons spawner, though the organic one was heavily inspired by hell mouths depiction in medieval books and paintings.

The spellcasting tower is basically a fake hand of glory, which are black magic objects.

That's all for this first devlog, have an amazing day!

Malerouille

Source

Steam News / 12 June 2026

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