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Steam News5 June 202627d ago

Update 0.5.1

This update was focused on the feedback received through the community hub and the ingame feedback form.

Full notes

Full Monolilith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
addedUnitsThe player can now give specific orders to their units by right clicking a target, the selected units will be assigned a mission accordingly: moving to a new destination, attacking a villain or initiating sex with another cultist. The units will ignore any enemies in their path until they complete their mission, and more generally they will never pursue an enemy, staying in position where the player want them. New visual effects were added to communicate better when the player try to give orders.
changedOther changeswave counter on the user interface
fixedOther changesfixed selection group being deleted on pause
addedOther changesadded difficulty indicator on the user interface
addedOther changesadded stats on the map once a level is completed
addedOther changesadded a button to focus camera on the selection

This update was focused on the feedback received through the community hub and the ingame feedback form. Thanks a lot for all the players who took the time to share their experience and thoughts with me, it's helping a lot!

Units

The player can now give specific orders to their units by right clicking a target, the selected units will be assigned a mission accordingly: moving to a new destination, attacking a villain or initiating sex with another cultist. The units will ignore any enemies in their path until they complete their mission, and more generally they will never pursue an enemy, staying in position where the player want them. New visual effects were added to communicate better when the player try to give orders.

Villains

All the bad guys were reanimated to get rid of the old life-less free motion-capture assets, and the dog can finally run and bite properly. Villains have an aggressive stance mode to better tell the player when they detect and attack a unit. Now you can tell the difference between a peasant and a paladin, even when they're waiting (beside the golden armour).

Other changes

  • better pathfinding to avoid getting stuck in corners

  • wave counter on the user interface

  • fixed selection group being deleted on pause

  • option to disable screen effects

  • levels are now locked for more linear progression

  • added difficulty indicator on the user interface

  • added stats on the map once a level is completed

  • added a button to focus camera on the selection

I hope it'll improve your experience a lot, it's just a start I have a ton of work waiting! And I pray all the demons in the game I didn't break anything in this new udpate (I did many times when working on Daggan).

Have fun, Malerouille

EDIT: Apparently I published an error, thankfully it's very visible and in plain sight when playing. Nothing game breaking, just a lot of shame in my face. I'll fix it in a few hours so it'll be a valuable lesson for me.

Source

Steam News / 5 June 2026

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